#include <dynamicworld.h>
Definition at line 165 of file dynamicworld.h.
◆ BulletBody() [1/2]
◆ BulletBody() [2/2]
◆ addHit()
| void DynamicWorld::BulletBody::addHit |
( |
| ) |
|
|
inline |
◆ addPathLen()
| void DynamicWorld::BulletBody::addPathLen |
( |
float |
v | ) |
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◆ direction()
| Tempest::Vec3 DynamicWorld::BulletBody::direction |
( |
| ) |
const |
|
inline |
◆ hitCount()
| int DynamicWorld::BulletBody::hitCount |
( |
| ) |
const |
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inline |
◆ isSpell()
| bool DynamicWorld::BulletBody::isSpell |
( |
| ) |
const |
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inline |
◆ matrix()
| Tempest::Matrix4x4 DynamicWorld::BulletBody::matrix |
( |
| ) |
const |
◆ move()
| void DynamicWorld::BulletBody::move |
( |
const Tempest::Vec3 & |
to | ) |
|
◆ pathLength()
| float DynamicWorld::BulletBody::pathLength |
( |
| ) |
const |
◆ position()
| Tempest::Vec3 DynamicWorld::BulletBody::position |
( |
| ) |
const |
|
inline |
◆ setDirection()
| void DynamicWorld::BulletBody::setDirection |
( |
const Tempest::Vec3 & |
dir | ) |
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◆ setPosition()
| void DynamicWorld::BulletBody::setPosition |
( |
const Tempest::Vec3 & |
pos | ) |
|
◆ setSpellId()
| void DynamicWorld::BulletBody::setSpellId |
( |
int |
spl | ) |
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◆ setTargetRange()
| void DynamicWorld::BulletBody::setTargetRange |
( |
float |
tgRange | ) |
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◆ speed()
| float DynamicWorld::BulletBody::speed |
( |
| ) |
const |
|
inline |
◆ spellId()
| int DynamicWorld::BulletBody::spellId |
( |
| ) |
const |
|
inline |
◆ targetRange()
| float DynamicWorld::BulletBody::targetRange |
( |
| ) |
const |
|
inline |
◆ DynamicWorld
The documentation for this struct was generated from the following files: