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OpenGothic
Open source reimplementation of Gothic I and II
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#include <worldview.h>
Public Member Functions | |
| WorldView (const World &world, const PackedMesh &wmesh) | |
| ~WorldView () | |
| const LightSource & | mainLight () const |
| const Tempest::Vec3 & | ambientLight () const |
| std::pair< Tempest::Vec3, Tempest::Vec3 > | bbox () const |
| bool | isInPfxRange (const Tempest::Vec3 &pos) const |
| void | tick (uint64_t dt) |
| void | resetRendering () |
| void | preFrameUpdate (const Camera &camera, uint64_t tickCount, uint8_t fId) |
| void | postFrameupdate () |
| void | prepareGlobals (Tempest::Encoder< Tempest::CommandBuffer > &cmd, uint8_t fId) |
| void | setGbuffer (const Tempest::Texture2d &diffuse, const Tempest::Texture2d &norm) |
| void | setShadowMaps (const Tempest::Texture2d *shadow[]) |
| void | setVirtualShadowMap (bool enabled, const Tempest::ZBuffer &pageData, const Tempest::StorageImage &pageTbl, const Tempest::StorageImage &pageHiZ, const Tempest::StorageBuffer &pageList) |
| void | setHiZ (const Tempest::Texture2d &hiZ) |
| void | setSceneImages (const Tempest::Texture2d &clr, const Tempest::Texture2d &depthAux, const Tempest::ZBuffer &depthNative) |
| void | dbgLights (DbgPainter &p) const |
| bool | updateLights () |
| bool | updateRtScene () |
| void | updateFrustrum (const Frustrum fr[]) |
| void | visibilityPass (Tempest::Encoder< Tempest::CommandBuffer > &cmd, int pass) |
| void | visibilityVsm (Tempest::Encoder< Tempest::CommandBuffer > &cmd) |
| void | drawHiZ (Tempest::Encoder< Tempest::CommandBuffer > &cmd) |
| void | drawShadow (Tempest::Encoder< Tempest::CommandBuffer > &cmd, uint8_t frameId, uint8_t layer) |
| void | drawVsm (Tempest::Encoder< Tempest::CommandBuffer > &cmd) |
| void | drawGBuffer (Tempest::Encoder< Tempest::CommandBuffer > &cmd, uint8_t frameId) |
| void | drawWater (Tempest::Encoder< Tempest::CommandBuffer > &cmd) |
| void | drawTranslucent (Tempest::Encoder< Tempest::CommandBuffer > &cmd, uint8_t frameId) |
| MeshObjects::Mesh | addView (std::string_view visual, int32_t headTex, int32_t teethTex, int32_t bodyColor) |
| MeshObjects::Mesh | addView (const ProtoMesh *visual) |
| MeshObjects::Mesh | addItmView (std::string_view visual, int32_t material) |
| MeshObjects::Mesh | addAtachView (const ProtoMesh::Attach &visual, const int32_t version) |
| MeshObjects::Mesh | addStaticView (const ProtoMesh *visual, bool staticDraw=false) |
| MeshObjects::Mesh | addStaticView (std::string_view visual) |
| MeshObjects::Mesh | addDecalView (const zenkit::VisualDecal &vob) |
| LightGroup::Light | addLight (const zenkit::VLight &vob) |
| LightGroup::Light | addLight (std::string_view preset) |
| void | dbgClusters (Tempest::Painter &p, Tempest::Vec2 wsz) |
| const SceneGlobals & | sceneGlobals () const |
| const Sky & | sky () const |
| const Landscape & | landscape () const |
| const LightGroup & | lights () const |
| const DrawClusters & | clusters () const |
| const DrawCommands & | drawCommands () const |
| const DrawBuckets & | drawBuckets () const |
| auto | instanceSsbo () const -> const Tempest::StorageBuffer & |
Friends | |
| class | LightGroup::Light |
| class | PfxEmitter |
| class | TrlObjects |
Definition at line 23 of file worldview.h.
| WorldView::WorldView | ( | const World & | world, |
| const PackedMesh & | wmesh | ||
| ) |
Definition at line 11 of file worldview.cpp.
| WorldView::~WorldView | ( | ) |
Definition at line 17 of file worldview.cpp.
| MeshObjects::Mesh WorldView::addAtachView | ( | const ProtoMesh::Attach & | visual, |
| const int32_t | version | ||
| ) |
Definition at line 177 of file worldview.cpp.
| MeshObjects::Mesh WorldView::addDecalView | ( | const zenkit::VisualDecal & | vob | ) |
Definition at line 193 of file worldview.cpp.
| MeshObjects::Mesh WorldView::addItmView | ( | std::string_view | visual, |
| int32_t | material | ||
| ) |
Definition at line 171 of file worldview.cpp.
| LightGroup::Light WorldView::addLight | ( | const zenkit::VLight & | vob | ) |
Definition at line 199 of file worldview.cpp.
| LightGroup::Light WorldView::addLight | ( | std::string_view | preset | ) |
Definition at line 205 of file worldview.cpp.
| MeshObjects::Mesh WorldView::addStaticView | ( | const ProtoMesh * | visual, |
| bool | staticDraw = false |
||
| ) |
Definition at line 181 of file worldview.cpp.
| MeshObjects::Mesh WorldView::addStaticView | ( | std::string_view | visual | ) |
Definition at line 187 of file worldview.cpp.
| MeshObjects::Mesh WorldView::addView | ( | const ProtoMesh * | visual | ) |
Definition at line 163 of file worldview.cpp.
| MeshObjects::Mesh WorldView::addView | ( | std::string_view | visual, |
| int32_t | headTex, | ||
| int32_t | teethTex, | ||
| int32_t | bodyColor | ||
| ) |
Definition at line 157 of file worldview.cpp.
| const Tempest::Vec3 & WorldView::ambientLight | ( | ) | const |
Definition at line 26 of file worldview.cpp.
| std::pair< Vec3, Vec3 > WorldView::bbox | ( | ) | const |
Definition at line 30 of file worldview.cpp.
| const DrawClusters & WorldView::clusters | ( | ) | const |
Definition at line 215 of file worldview.cpp.
| void WorldView::dbgClusters | ( | Tempest::Painter & | p, |
| Tempest::Vec2 | wsz | ||
| ) |
Definition at line 211 of file worldview.cpp.
| void WorldView::dbgLights | ( | DbgPainter & | p | ) | const |
Definition at line 112 of file worldview.cpp.
| const DrawBuckets & WorldView::drawBuckets | ( | ) | const |
Definition at line 223 of file worldview.cpp.
| const DrawCommands & WorldView::drawCommands | ( | ) | const |
Definition at line 219 of file worldview.cpp.
| void WorldView::drawGBuffer | ( | Tempest::Encoder< Tempest::CommandBuffer > & | cmd, |
| uint8_t | frameId | ||
| ) |
Definition at line 143 of file worldview.cpp.
| void WorldView::drawHiZ | ( | Tempest::Encoder< Tempest::CommandBuffer > & | cmd | ) |
Definition at line 130 of file worldview.cpp.
| void WorldView::drawShadow | ( | Tempest::Encoder< Tempest::CommandBuffer > & | cmd, |
| uint8_t | frameId, | ||
| uint8_t | layer | ||
| ) |
Definition at line 134 of file worldview.cpp.
| void WorldView::drawTranslucent | ( | Tempest::Encoder< Tempest::CommandBuffer > & | cmd, |
| uint8_t | frameId | ||
| ) |
Definition at line 152 of file worldview.cpp.
| void WorldView::drawVsm | ( | Tempest::Encoder< Tempest::CommandBuffer > & | cmd | ) |
Definition at line 139 of file worldview.cpp.
| void WorldView::drawWater | ( | Tempest::Encoder< Tempest::CommandBuffer > & | cmd | ) |
Definition at line 148 of file worldview.cpp.
| const Tempest::StorageBuffer & WorldView::instanceSsbo | ( | ) | const -> const Tempest::StorageBuffer& |
Definition at line 227 of file worldview.cpp.
| bool WorldView::isInPfxRange | ( | const Tempest::Vec3 & | pos | ) | const |
Definition at line 34 of file worldview.cpp.
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inline |
Definition at line 84 of file worldview.h.
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inline |
Definition at line 85 of file worldview.h.
| const LightSource & WorldView::mainLight | ( | ) | const |
Definition at line 22 of file worldview.cpp.
| void WorldView::postFrameupdate | ( | ) |
Definition at line 248 of file worldview.cpp.
| void WorldView::preFrameUpdate | ( | const Camera & | camera, |
| uint64_t | tickCount, | ||
| uint8_t | fId | ||
| ) |
Definition at line 47 of file worldview.cpp.
| void WorldView::prepareGlobals | ( | Tempest::Encoder< Tempest::CommandBuffer > & | cmd, |
| uint8_t | fId | ||
| ) |
Definition at line 73 of file worldview.cpp.
| void WorldView::resetRendering | ( | ) |
Definition at line 43 of file worldview.cpp.
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inline |
Definition at line 82 of file worldview.h.
| void WorldView::setGbuffer | ( | const Tempest::Texture2d & | diffuse, |
| const Tempest::Texture2d & | norm | ||
| ) |
Definition at line 79 of file worldview.cpp.
| void WorldView::setHiZ | ( | const Tempest::Texture2d & | hiZ | ) |
Definition at line 102 of file worldview.cpp.
| void WorldView::setSceneImages | ( | const Tempest::Texture2d & | clr, |
| const Tempest::Texture2d & | depthAux, | ||
| const Tempest::ZBuffer & | depthNative | ||
| ) |
Definition at line 106 of file worldview.cpp.
| void WorldView::setShadowMaps | ( | const Tempest::Texture2d * | shadow[] | ) |
Definition at line 85 of file worldview.cpp.
| void WorldView::setVirtualShadowMap | ( | bool | enabled, |
| const Tempest::ZBuffer & | pageData, | ||
| const Tempest::StorageImage & | pageTbl, | ||
| const Tempest::StorageImage & | pageHiZ, | ||
| const Tempest::StorageBuffer & | pageList | ||
| ) |
Definition at line 94 of file worldview.cpp.
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inline |
Definition at line 83 of file worldview.h.
| void WorldView::tick | ( | uint64_t | dt | ) |
Definition at line 38 of file worldview.cpp.
| void WorldView::updateFrustrum | ( | const Frustrum | fr[] | ) |
Definition at line 116 of file worldview.cpp.
| bool WorldView::updateLights | ( | ) |
Definition at line 231 of file worldview.cpp.
| bool WorldView::updateRtScene | ( | ) |
Definition at line 240 of file worldview.cpp.
| void WorldView::visibilityPass | ( | Tempest::Encoder< Tempest::CommandBuffer > & | cmd, |
| int | pass | ||
| ) |
Definition at line 121 of file worldview.cpp.
| void WorldView::visibilityVsm | ( | Tempest::Encoder< Tempest::CommandBuffer > & | cmd | ) |
Definition at line 126 of file worldview.cpp.
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friend |
Definition at line 106 of file worldview.h.
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friend |
Definition at line 107 of file worldview.h.
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friend |
Definition at line 108 of file worldview.h.