OpenGothic
Open source reimplementation of Gothic I and II
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WorldView Member List

This is the complete list of members for WorldView, including all inherited members.

addAtachView(const ProtoMesh::Attach &visual, const int32_t version)WorldView
addDecalView(const zenkit::VisualDecal &vob)WorldView
addItmView(std::string_view visual, int32_t material)WorldView
addLight(const zenkit::VLight &vob)WorldView
addLight(std::string_view preset)WorldView
addStaticView(const ProtoMesh *visual, bool staticDraw=false)WorldView
addStaticView(std::string_view visual)WorldView
addView(std::string_view visual, int32_t headTex, int32_t teethTex, int32_t bodyColor)WorldView
addView(const ProtoMesh *visual)WorldView
ambientLight() constWorldView
bbox() constWorldView
clusters() constWorldView
dbgClusters(Tempest::Painter &p, Tempest::Vec2 wsz)WorldView
dbgLights(DbgPainter &p) constWorldView
drawBuckets() constWorldView
drawCommands() constWorldView
drawGBuffer(Tempest::Encoder< Tempest::CommandBuffer > &cmd, uint8_t frameId)WorldView
drawHiZ(Tempest::Encoder< Tempest::CommandBuffer > &cmd)WorldView
drawShadow(Tempest::Encoder< Tempest::CommandBuffer > &cmd, uint8_t frameId, uint8_t layer)WorldView
drawTranslucent(Tempest::Encoder< Tempest::CommandBuffer > &cmd, uint8_t frameId)WorldView
drawVsm(Tempest::Encoder< Tempest::CommandBuffer > &cmd)WorldView
drawWater(Tempest::Encoder< Tempest::CommandBuffer > &cmd)WorldView
instanceSsbo() const -> const Tempest::StorageBuffer &WorldView
isInPfxRange(const Tempest::Vec3 &pos) constWorldView
landscape() constWorldViewinline
LightGroup::LightWorldViewfriend
lights() constWorldViewinline
mainLight() constWorldView
PfxEmitterWorldViewfriend
postFrameupdate()WorldView
preFrameUpdate(const Camera &camera, uint64_t tickCount, uint8_t fId)WorldView
prepareGlobals(Tempest::Encoder< Tempest::CommandBuffer > &cmd, uint8_t fId)WorldView
resetRendering()WorldView
sceneGlobals() constWorldViewinline
setGbuffer(const Tempest::Texture2d &diffuse, const Tempest::Texture2d &norm)WorldView
setHiZ(const Tempest::Texture2d &hiZ)WorldView
setSceneImages(const Tempest::Texture2d &clr, const Tempest::Texture2d &depthAux, const Tempest::ZBuffer &depthNative)WorldView
setShadowMaps(const Tempest::Texture2d *shadow[])WorldView
setVirtualShadowMap(bool enabled, const Tempest::ZBuffer &pageData, const Tempest::StorageImage &pageTbl, const Tempest::StorageImage &pageHiZ, const Tempest::StorageBuffer &pageList)WorldView
sky() constWorldViewinline
tick(uint64_t dt)WorldView
TrlObjectsWorldViewfriend
updateFrustrum(const Frustrum fr[])WorldView
updateLights()WorldView
updateRtScene()WorldView
visibilityPass(Tempest::Encoder< Tempest::CommandBuffer > &cmd, int pass)WorldView
visibilityVsm(Tempest::Encoder< Tempest::CommandBuffer > &cmd)WorldView
WorldView(const World &world, const PackedMesh &wmesh)WorldView
~WorldView()WorldView