#include <lightgroup.h>
Definition at line 18 of file lightgroup.h.
◆ Light() [1/2]
| LightGroup::Light::Light |
( |
| ) |
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default |
◆ Light() [2/2]
◆ ~Light()
| LightGroup::Light::~Light |
( |
| ) |
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◆ effectPrefferedTime()
| uint64_t LightGroup::Light::effectPrefferedTime |
( |
| ) |
const |
◆ operator=()
◆ setColor() [1/2]
| void LightGroup::Light::setColor |
( |
const std::vector< Tempest::Vec3 > & |
c, |
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float |
fps, |
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bool |
smooth |
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) |
| |
◆ setColor() [2/2]
| void LightGroup::Light::setColor |
( |
const Tempest::Vec3 & |
c | ) |
|
◆ setEnabled()
| void LightGroup::Light::setEnabled |
( |
bool |
e | ) |
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◆ setPosition() [1/2]
| void LightGroup::Light::setPosition |
( |
const Tempest::Vec3 & |
p | ) |
|
◆ setPosition() [2/2]
| void LightGroup::Light::setPosition |
( |
float |
x, |
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float |
y, |
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float |
z |
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) |
| |
◆ setRange()
| void LightGroup::Light::setRange |
( |
float |
r | ) |
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◆ setTimeOffset()
| void LightGroup::Light::setTimeOffset |
( |
uint64_t |
t | ) |
|
◆ LightGroup
The documentation for this class was generated from the following files: