OpenGothic
Open source reimplementation of Gothic I and II
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world.cpp File Reference
#include "world.h"
#include <functional>
#include <future>
#include <cctype>
#include <Tempest/Log>
#include <Tempest/Painter>
#include "graphics/mesh/submesh/packedmesh.h"
#include "graphics/visualfx.h"
#include "world/objects/globalfx.h"
#include "world/objects/npc.h"
#include "world/objects/item.h"
#include "world/objects/interactive.h"
#include "world/triggers/abstracttrigger.h"
#include "world/triggers/cscamera.h"
#include "game/globaleffects.h"
#include "game/serialize.h"
#include "utils/string_frm.h"
#include "gothic.h"
#include "focus.h"
#include "resources.h"

Go to the source code of this file.

Functions

const char * materialTag (ItemMaterial src)
 
const char * materialTag (zenkit::MaterialGroup src)
 

Function Documentation

◆ materialTag() [1/2]

const char * materialTag ( ItemMaterial  src)

Definition at line 25 of file world.cpp.

◆ materialTag() [2/2]

const char * materialTag ( zenkit::MaterialGroup  src)

Definition at line 45 of file world.cpp.