OpenGothic
Open source reimplementation of Gothic I and II
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WorldSound::WSound Struct Referencefinal

Public Attributes

Sound current
 
const SoundFxeff0 = nullptr
 
const SoundFxeff1 = nullptr
 
std::string vobName
 
Tempest::Vec3 pos
 
float sndRadius = 2500
 
bool loop = false
 
bool active = false
 
uint64_t delay = 0
 
uint64_t delayVar = 0
 
uint64_t restartTimeout = 0
 
gtime sndStart
 
gtime sndEnd
 

Detailed Description

Definition at line 21 of file worldsound.cpp.

Member Data Documentation

◆ active

bool WorldSound::WSound::active = false

Definition at line 31 of file worldsound.cpp.

◆ current

Sound WorldSound::WSound::current

Definition at line 22 of file worldsound.cpp.

◆ delay

uint64_t WorldSound::WSound::delay = 0

Definition at line 32 of file worldsound.cpp.

◆ delayVar

uint64_t WorldSound::WSound::delayVar = 0

Definition at line 33 of file worldsound.cpp.

◆ eff0

const SoundFx* WorldSound::WSound::eff0 = nullptr

Definition at line 23 of file worldsound.cpp.

◆ eff1

const SoundFx* WorldSound::WSound::eff1 = nullptr

Definition at line 24 of file worldsound.cpp.

◆ loop

bool WorldSound::WSound::loop = false

Definition at line 30 of file worldsound.cpp.

◆ pos

Tempest::Vec3 WorldSound::WSound::pos

Definition at line 27 of file worldsound.cpp.

◆ restartTimeout

uint64_t WorldSound::WSound::restartTimeout = 0

Definition at line 34 of file worldsound.cpp.

◆ sndEnd

gtime WorldSound::WSound::sndEnd

Definition at line 37 of file worldsound.cpp.

◆ sndRadius

float WorldSound::WSound::sndRadius = 2500

Definition at line 28 of file worldsound.cpp.

◆ sndStart

gtime WorldSound::WSound::sndStart

Definition at line 36 of file worldsound.cpp.

◆ vobName

std::string WorldSound::WSound::vobName

Definition at line 26 of file worldsound.cpp.


The documentation for this struct was generated from the following file: