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| | Broadphase () |
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| void | rayTest (const btVector3 &rayFrom, const btVector3 &rayTo, btBroadphaseRayCallback &rayCallback, const btVector3 &aabbMin, const btVector3 &aabbMax) |
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| btAlignedObjectArray< const btDbvtNode * > | rayTestStk |
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Definition at line 32 of file collisionworld.cpp.
◆ Broadphase()
| CollisionWorld::Broadphase::Broadphase |
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inline |
◆ rayTest()
| void CollisionWorld::Broadphase::rayTest |
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const btVector3 & |
rayFrom, |
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const btVector3 & |
rayTo, |
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btBroadphaseRayCallback & |
rayCallback, |
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const btVector3 & |
aabbMin, |
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const btVector3 & |
aabbMax |
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) |
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inline |
◆ rayTestStk
| btAlignedObjectArray<const btDbvtNode*> CollisionWorld::Broadphase::rayTestStk |
The documentation for this struct was generated from the following file: