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OpenGothic
Open source reimplementation of Gothic I and II
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#include <Tempest/Platform>#include <BulletCollision/CollisionDispatch/btCollisionDispatcher.h>#include <BulletCollision/CollisionDispatch/btCollisionDispatcherMt.h>#include <BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.h>#include <BulletCollision/CollisionDispatch/btGhostObject.h>#include <BulletCollision/BroadphaseCollision/btDbvtBroadphase.h>#include <BulletCollision/BroadphaseCollision/btSimpleBroadphase.h>#include <BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.h>#include <BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h>#include <BulletDynamics/Dynamics/btSimpleDynamicsWorld.h>#include <BulletCollision/CollisionShapes/btBoxShape.h>#include <BulletCollision/CollisionShapes/btCapsuleShape.h>#include <BulletCollision/CollisionShapes/btBvhTriangleMeshShape.h>#include <BulletCollision/CollisionShapes/btTriangleMesh.h>#include <BulletCollision/CollisionShapes/btConeShape.h>#include <BulletCollision/CollisionShapes/btMultimaterialTriangleMeshShape.h>#include <BulletCollision/CollisionDispatch/btCollisionWorld.h>#include <BulletCollision/CollisionDispatch/btSimulationIslandManager.h>#include <BulletCollision/NarrowPhaseCollision/btRaycastCallback.h>#include <LinearMath/btDefaultMotionState.h>#include <LinearMath/btScalar.h>