OpenGothic
Open source reimplementation of Gothic I and II
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physics.h File Reference
#include <Tempest/Platform>
#include <BulletCollision/CollisionDispatch/btCollisionDispatcher.h>
#include <BulletCollision/CollisionDispatch/btCollisionDispatcherMt.h>
#include <BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.h>
#include <BulletCollision/CollisionDispatch/btGhostObject.h>
#include <BulletCollision/BroadphaseCollision/btDbvtBroadphase.h>
#include <BulletCollision/BroadphaseCollision/btSimpleBroadphase.h>
#include <BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.h>
#include <BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h>
#include <BulletDynamics/Dynamics/btSimpleDynamicsWorld.h>
#include <BulletCollision/CollisionShapes/btBoxShape.h>
#include <BulletCollision/CollisionShapes/btCapsuleShape.h>
#include <BulletCollision/CollisionShapes/btBvhTriangleMeshShape.h>
#include <BulletCollision/CollisionShapes/btTriangleMesh.h>
#include <BulletCollision/CollisionShapes/btConeShape.h>
#include <BulletCollision/CollisionShapes/btMultimaterialTriangleMeshShape.h>
#include <BulletCollision/CollisionDispatch/btCollisionWorld.h>
#include <BulletCollision/CollisionDispatch/btSimulationIslandManager.h>
#include <BulletCollision/NarrowPhaseCollision/btRaycastCallback.h>
#include <LinearMath/btDefaultMotionState.h>
#include <LinearMath/btScalar.h>

Go to the source code of this file.