OpenGothic
Open source reimplementation of Gothic I and II
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physics.h
Go to the documentation of this file.
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#pragma once
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#include <Tempest/Platform>
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#ifdef __GNUC__
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#pragma GCC diagnostic push
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#pragma GCC diagnostic ignored "-Wconversion"
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#pragma GCC diagnostic ignored "-Wfloat-conversion"
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#if defined(__clang__)
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#pragma GCC diagnostic ignored "-Wunknown-warning-option"
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#pragma GCC diagnostic ignored "-Wargument-outside-range"
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#pragma GCC diagnostic ignored "-Wunused-but-set-variable"
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#endif
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#endif
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#include <BulletCollision/CollisionDispatch/btCollisionDispatcher.h>
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#include <BulletCollision/CollisionDispatch/btCollisionDispatcherMt.h>
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#include <BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.h>
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#include <BulletCollision/CollisionDispatch/btGhostObject.h>
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#include <BulletCollision/BroadphaseCollision/btDbvtBroadphase.h>
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#include <BulletCollision/BroadphaseCollision/btSimpleBroadphase.h>
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#include <BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.h>
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#include <BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h>
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#include <BulletDynamics/Dynamics/btSimpleDynamicsWorld.h>
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#include <BulletCollision/CollisionShapes/btBoxShape.h>
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#include <BulletCollision/CollisionShapes/btCapsuleShape.h>
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#include <BulletCollision/CollisionShapes/btBvhTriangleMeshShape.h>
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#include <BulletCollision/CollisionShapes/btTriangleMesh.h>
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#include <BulletCollision/CollisionShapes/btConeShape.h>
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#include <BulletCollision/CollisionShapes/btMultimaterialTriangleMeshShape.h>
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#include <BulletCollision/CollisionDispatch/btCollisionWorld.h>
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#include <BulletCollision/CollisionDispatch/btSimulationIslandManager.h>
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#include <BulletCollision/NarrowPhaseCollision/btRaycastCallback.h>
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#include <LinearMath/btDefaultMotionState.h>
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#include <LinearMath/btScalar.h>
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#ifdef __GNUC__
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#pragma GCC diagnostic pop
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#endif
game
physics
physics.h
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