#include "packedmesh.h"
#include <Tempest/Application>
#include <Tempest/Log>
#include <cassert>
#include <fstream>
#include <algorithm>
#include "game/compatibility/phoenix.h"
#include "gothic.h"
Go to the source code of this file.
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| static uint64_t | mkUInt64 (uint32_t a, uint32_t b) |
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| static bool | isVisuallySame (const zenkit::Material &a, const zenkit::Material &b) |
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| static float | areaOf (const Vec3 sahMin, const Vec3 sahMax) |
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| static float | areaOf (const Vec3 sz) |
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| static uint32_t | floatBitsToUint (float f) |
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◆ areaOf() [1/2]
| static float areaOf |
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const Vec3 |
sahMin, |
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const Vec3 |
sahMax |
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◆ areaOf() [2/2]
| static float areaOf |
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const Vec3 |
sz | ) |
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◆ floatBitsToUint()
| static uint32_t floatBitsToUint |
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float |
f | ) |
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◆ isVisuallySame()
| static bool isVisuallySame |
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const zenkit::Material & |
a, |
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const zenkit::Material & |
b |
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◆ mkUInt64()
| static uint64_t mkUInt64 |
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uint32_t |
a, |
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uint32_t |
b |
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