5#include <zenkit/Material.hh>
6#include <zenkit/SoftSkinMesh.hh>
34 zenkit::AxisAlignedBoundingBox
get_total_aabb(
const zenkit::SoftSkinMesh&);
PackedSkeletalMesh pack_softskin_mesh(const zenkit::SoftSkinMesh &)
zenkit::AxisAlignedBoundingBox get_total_aabb(const zenkit::SoftSkinMesh &)
zenkit::Material material
std::vector< SkeletalVertex > vertices
std::vector< uint32_t > indices
std::vector< SubMesh > subMeshes
unsigned char BoneIndices[4]
Tempest::Vec3 LocalPositions[4]