#include "gamemusic.h"
#include "gothic.h"
#include <Tempest/Sound>
#include <Tempest/Log>
#include "game/definitions/musicdefinitions.h"
#include "dmusic/mixer.h"
#include "resources.h"
#include "dmusic.h"
Go to the source code of this file.
|
| static std::pair< DmTiming, DmEmbellishmentType > | computeEmbellishmentAndTiming (const zenkit::MusicTransitionEffect effect, const zenkit::MusicTransitionType type) |
| |
◆ computeEmbellishmentAndTiming()
| static std::pair< DmTiming, DmEmbellishmentType > computeEmbellishmentAndTiming |
( |
const zenkit::MusicTransitionEffect |
effect, |
|
|
const zenkit::MusicTransitionType |
type |
|
) |
| |
|
static |
◆ PROVIDER_OPENGOTHIC
| constexpr int PROVIDER_OPENGOTHIC = 0 |
|
staticconstexpr |
◆ PROVIDER_UNINITIALIZED
| constexpr int PROVIDER_UNINITIALIZED = -1 |
|
staticconstexpr |
◆ SAMPLE_RATE
| constexpr uint16_t SAMPLE_RATE = 44100 |
|
staticconstexpr |