Definition at line 16 of file gamemusic.cpp.
◆ computeTransitionEffect()
| static zenkit::MusicTransitionEffect GameMusic::MusicProvider::computeTransitionEffect |
( |
Tags |
nextTags, |
|
|
Tags |
currTags, |
|
|
zenkit::MusicTransitionEffect |
transtype |
|
) |
| |
|
inlinestaticprotected |
◆ isEnabled()
| bool GameMusic::MusicProvider::isEnabled |
( |
| ) |
const |
|
inline |
◆ playTheme()
| void GameMusic::MusicProvider::playTheme |
( |
const zenkit::IMusicTheme & |
theme, |
|
|
GameMusic::Tags |
tags |
|
) |
| |
|
inline |
◆ setEnabled()
| void GameMusic::MusicProvider::setEnabled |
( |
bool |
b | ) |
|
|
inline |
◆ stopTheme()
| virtual void GameMusic::MusicProvider::stopTheme |
( |
| ) |
|
|
inlinevirtual |
◆ updateTheme()
| bool GameMusic::MusicProvider::updateTheme |
( |
zenkit::IMusicTheme & |
theme, |
|
|
Tags & |
tags |
|
) |
| |
|
inlineprotected |
◆ currentTags
The documentation for this struct was generated from the following file: