#include <savegameheader.h>
Definition at line 10 of file savegameheader.h.
◆ SaveGameHeader() [1/2]
| SaveGameHeader::SaveGameHeader |
( |
| ) |
|
|
default |
◆ SaveGameHeader() [2/2]
| SaveGameHeader::SaveGameHeader |
( |
Serialize & |
fin | ) |
|
◆ save()
| void SaveGameHeader::save |
( |
Serialize & |
fout | ) |
const |
◆ isGothic2
| uint8_t SaveGameHeader::isGothic2 = 0 |
◆ name
| std::string SaveGameHeader::name |
◆ pcTime
| tm SaveGameHeader::pcTime = {} |
◆ playTime
| uint64_t SaveGameHeader::playTime = 0 |
◆ version
| uint16_t SaveGameHeader::version = 0 |
◆ world
| std::string SaveGameHeader::world |
◆ wrldTime
| gtime SaveGameHeader::wrldTime |
The documentation for this class was generated from the following files: