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OpenGothic
Open source reimplementation of Gothic I and II
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#include <mdlvisual.h>
Public Member Functions | |
| MdlVisual () | |
| MdlVisual (const MdlVisual &)=delete | |
| MdlVisual (MdlVisual &&)=default | |
| MdlVisual & | operator= (MdlVisual &&)=default |
| ~MdlVisual () | |
| void | save (Serialize &fout, const Npc &npc) const |
| void | save (Serialize &fout, const Interactive &mob) const |
| void | load (Serialize &fin, Npc &npc) |
| void | load (Serialize &fin, Interactive &mob) |
| void | setVisual (const Skeleton *visual) |
| void | setObjMatrix (const Tempest::Matrix4x4 &m, bool syncAttach=false) |
| void | setHeadRotation (float dx, float dz) |
| Tempest::Vec2 | headRotation () const |
| void | setYTranslationEnable (bool e) |
| void | setVisualBody (World &owner, MeshObjects::Mesh &&body) |
| void | setVisualBody (Npc &npc, MeshObjects::Mesh &&h, MeshObjects::Mesh &&body, int32_t version) |
| void | syncAttaches () |
| const Skeleton * | visualSkeleton () const |
| std::string_view | visualSkeletonScheme () const |
| bool | hasOverlay (const Skeleton *sk) const |
| void | addOverlay (const Skeleton *sk, uint64_t time) |
| void | delOverlay (std::string_view sk) |
| void | delOverlay (const Skeleton *sk) |
| void | clearOverlays () |
| void | setArmor (Npc &npc, MeshObjects::Mesh &&armor) |
| void | setBody (Npc &npc, MeshObjects::Mesh &&body, const int32_t version) |
| void | setSword (MeshObjects::Mesh &&sword) |
| void | setRangedWeapon (MeshObjects::Mesh &&bow) |
| void | setShield (MeshObjects::Mesh &&shield) |
| void | setAmmoItem (MeshObjects::Mesh &&ammo, std::string_view bone) |
| void | setSlotItem (MeshObjects::Mesh &&itm, std::string_view bone) |
| void | setStateItem (MeshObjects::Mesh &&itm, std::string_view bone) |
| void | clearSlotItem (std::string_view bone) |
| bool | setFightMode (zenkit::MdsFightMode mode) |
| void | dropWeapon (Npc &owner) |
| void | dropShield (Npc &owner) |
| void | setMagicWeapon (Effect &&spell, World &owner) |
| void | setMagicWeaponKey (World &owner, SpellFxKey key, int32_t keyLvl=0) |
| void | startEffect (World &owner, Effect &&pfx, int32_t slot, bool noSlot) |
| void | stopEffect (const VisualFx &vfx) |
| void | stopEffect (int32_t slot) |
| void | setNpcEffect (World &owner, Npc &npc, std::string_view s, zenkit::NpcFlag flags) |
| void | setFatness (float f) |
| void | emitBlockEffect (Npc &dst, Npc &src) |
| bool | setToFightMode (const WeaponState ws) |
| void | updateWeaponSkeleton (const Item *sword, const Item *bow) |
| void | setTorch (bool t, World &owner) |
| bool | isUsingTorch () const |
| const Pose & | pose () const |
| bool | updateAnimation (Npc *npc, Interactive *mobsi, World &world, uint64_t dt, bool force) |
| void | processLayers (World &world) |
| bool | processEvents (World &world, uint64_t &barrier, Animation::EvCount &ev) |
| auto | mapBone (const size_t boneId) const -> Tempest::Vec3 |
| auto | mapWeaponBone () const -> Tempest::Vec3 |
| auto | mapHeadBone () const -> Tempest::Vec3 |
| bool | isStanding () const |
| bool | isAnimExist (std::string_view name) const |
| const Animation::Sequence * | startAnimAndGet (std::string_view name, uint64_t tickCount, bool forceAnim=false) |
| const Animation::Sequence * | startAnimAndGet (Npc &npc, std::string_view name, uint8_t comb, BodyState bs) |
| const Animation::Sequence * | startAnimAndGet (Npc &npc, AnimationSolver::Anim a, uint8_t comb, WeaponState st, WalkBit wlk) |
| bool | startAnim (Npc &npc, WeaponState st) |
| const Animation::Sequence * | startAnimItem (Npc &npc, std::string_view scheme, int state) |
| const Animation::Sequence * | startAnimSpell (Npc &npc, std::string_view scheme, bool invest) |
| bool | startAnimDialog (Npc &npc) |
| void | startMMAnim (Npc &npc, std::string_view anim, std::string_view node) |
| void | startFaceAnim (Npc &npc, std::string_view anim, float intensity, uint64_t duration) |
| void | stopDlgAnim (Npc &npc) |
| void | stopAnim (Npc &npc, std::string_view anim) |
| bool | stopItemStateAnim (Npc &npc) |
| bool | hasAnim (std::string_view scheme) const |
| void | stopWalkAnim (Npc &npc) |
| void | setAnimRotate (Npc &npc, int dir) |
| void | setAnimWhirl (Npc &npc, int dir) |
| void | interrupt () |
| WeaponState | fightMode () const |
| Tempest::Vec3 | displayPosition () const |
| const Tempest::Matrix4x4 & | transform () const |
| float | viewDirection () const |
| const Animation::Sequence * | continueCombo (Npc &npc, AnimationSolver::Anim a, BodyState bs, WeaponState st, WalkBit wlk) |
| uint16_t | comboLength () const |
| Bounds | bounds () const |
Definition at line 16 of file mdlvisual.h.
| MdlVisual::MdlVisual | ( | ) |
Definition at line 15 of file mdlvisual.cpp.
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delete |
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default |
| MdlVisual::~MdlVisual | ( | ) |
Definition at line 20 of file mdlvisual.cpp.
| void MdlVisual::addOverlay | ( | const Skeleton * | sk, |
| uint64_t | time | ||
| ) |
Definition at line 92 of file mdlvisual.cpp.
| Bounds MdlVisual::bounds | ( | ) | const |
Definition at line 823 of file mdlvisual.cpp.
| void MdlVisual::clearOverlays | ( | ) |
Definition at line 106 of file mdlvisual.cpp.
| void MdlVisual::clearSlotItem | ( | std::string_view | bone | ) |
Definition at line 229 of file mdlvisual.cpp.
| uint16_t MdlVisual::comboLength | ( | ) | const |
Definition at line 819 of file mdlvisual.cpp.
| const Animation::Sequence * MdlVisual::continueCombo | ( | Npc & | npc, |
| AnimationSolver::Anim | a, | ||
| BodyState | bs, | ||
| WeaponState | st, | ||
| WalkBit | wlk | ||
| ) |
Definition at line 809 of file mdlvisual.cpp.
| void MdlVisual::delOverlay | ( | const Skeleton * | sk | ) |
Definition at line 102 of file mdlvisual.cpp.
| void MdlVisual::delOverlay | ( | std::string_view | sk | ) |
Definition at line 97 of file mdlvisual.cpp.
| Tempest::Vec3 MdlVisual::displayPosition | ( | ) | const |
Definition at line 791 of file mdlvisual.cpp.
| void MdlVisual::dropShield | ( | Npc & | owner | ) |
Definition at line 300 of file mdlvisual.cpp.
| void MdlVisual::dropWeapon | ( | Npc & | owner | ) |
Definition at line 274 of file mdlvisual.cpp.
Definition at line 407 of file mdlvisual.cpp.
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inline |
Definition at line 107 of file mdlvisual.h.
| bool MdlVisual::hasAnim | ( | std::string_view | scheme | ) | const |
Definition at line 582 of file mdlvisual.cpp.
| bool MdlVisual::hasOverlay | ( | const Skeleton * | sk | ) | const |
Definition at line 87 of file mdlvisual.cpp.
| Vec2 MdlVisual::headRotation | ( | ) | const |
Definition at line 445 of file mdlvisual.cpp.
| void MdlVisual::interrupt | ( | ) |
Definition at line 785 of file mdlvisual.cpp.
| bool MdlVisual::isAnimExist | ( | std::string_view | name | ) | const |
Definition at line 596 of file mdlvisual.cpp.
| bool MdlVisual::isStanding | ( | ) | const |
Definition at line 592 of file mdlvisual.cpp.
| bool MdlVisual::isUsingTorch | ( | ) | const |
Definition at line 495 of file mdlvisual.cpp.
| void MdlVisual::load | ( | Serialize & | fin, |
| Interactive & | mob | ||
| ) |
Definition at line 50 of file mdlvisual.cpp.
Definition at line 37 of file mdlvisual.cpp.
| Vec3 MdlVisual::mapBone | ( | const size_t | boneId | ) | const -> Tempest::Vec3 |
Definition at line 542 of file mdlvisual.cpp.
| Vec3 MdlVisual::mapHeadBone | ( | ) | const -> Tempest::Vec3 |
Definition at line 559 of file mdlvisual.cpp.
| Vec3 MdlVisual::mapWeaponBone | ( | ) | const -> Tempest::Vec3 |
Definition at line 551 of file mdlvisual.cpp.
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inline |
Definition at line 77 of file mdlvisual.h.
| bool MdlVisual::processEvents | ( | World & | world, |
| uint64_t & | barrier, | ||
| Animation::EvCount & | ev | ||
| ) |
Definition at line 536 of file mdlvisual.cpp.
| void MdlVisual::processLayers | ( | World & | world | ) |
Definition at line 530 of file mdlvisual.cpp.
| void MdlVisual::save | ( | Serialize & | fout, |
| const Interactive & | mob | ||
| ) | const |
Definition at line 32 of file mdlvisual.cpp.
Definition at line 23 of file mdlvisual.cpp.
| void MdlVisual::setAmmoItem | ( | MeshObjects::Mesh && | ammo, |
| std::string_view | bone | ||
| ) |
Definition at line 176 of file mdlvisual.cpp.
| void MdlVisual::setAnimRotate | ( | Npc & | npc, |
| int | dir | ||
| ) |
Definition at line 777 of file mdlvisual.cpp.
| void MdlVisual::setAnimWhirl | ( | Npc & | npc, |
| int | dir | ||
| ) |
Definition at line 781 of file mdlvisual.cpp.
| void MdlVisual::setArmor | ( | Npc & | npc, |
| MeshObjects::Mesh && | armor | ||
| ) |
Definition at line 115 of file mdlvisual.cpp.
| void MdlVisual::setBody | ( | Npc & | npc, |
| MeshObjects::Mesh && | body, | ||
| const int32_t | version | ||
| ) |
Definition at line 110 of file mdlvisual.cpp.
| void MdlVisual::setFatness | ( | float | f | ) |
Definition at line 400 of file mdlvisual.cpp.
| bool MdlVisual::setFightMode | ( | zenkit::MdsFightMode | mode | ) |
Definition at line 242 of file mdlvisual.cpp.
| void MdlVisual::setHeadRotation | ( | float | dx, |
| float | dz | ||
| ) |
Definition at line 440 of file mdlvisual.cpp.
Definition at line 180 of file mdlvisual.cpp.
| void MdlVisual::setMagicWeaponKey | ( | World & | owner, |
| SpellFxKey | key, | ||
| int32_t | keyLvl = 0 |
||
| ) |
Definition at line 193 of file mdlvisual.cpp.
| void MdlVisual::setNpcEffect | ( | World & | owner, |
| Npc & | npc, | ||
| std::string_view | s, | ||
| zenkit::NpcFlag | flags | ||
| ) |
Definition at line 374 of file mdlvisual.cpp.
| void MdlVisual::setObjMatrix | ( | const Tempest::Matrix4x4 & | m, |
| bool | syncAttach = false |
||
| ) |
Definition at line 432 of file mdlvisual.cpp.
| void MdlVisual::setRangedWeapon | ( | MeshObjects::Mesh && | bow | ) |
Definition at line 168 of file mdlvisual.cpp.
| void MdlVisual::setShield | ( | MeshObjects::Mesh && | shield | ) |
Definition at line 172 of file mdlvisual.cpp.
| void MdlVisual::setSlotItem | ( | MeshObjects::Mesh && | itm, |
| std::string_view | bone | ||
| ) |
Definition at line 197 of file mdlvisual.cpp.
| void MdlVisual::setStateItem | ( | MeshObjects::Mesh && | itm, |
| std::string_view | bone | ||
| ) |
Definition at line 224 of file mdlvisual.cpp.
| void MdlVisual::setSword | ( | MeshObjects::Mesh && | sword | ) |
Definition at line 164 of file mdlvisual.cpp.
| bool MdlVisual::setToFightMode | ( | const WeaponState | ws | ) |
Definition at line 425 of file mdlvisual.cpp.
| void MdlVisual::setTorch | ( | bool | t, |
| World & | owner | ||
| ) |
Definition at line 473 of file mdlvisual.cpp.
| void MdlVisual::setVisual | ( | const Skeleton * | visual | ) |
Definition at line 58 of file mdlvisual.cpp.
| void MdlVisual::setVisualBody | ( | Npc & | npc, |
| MeshObjects::Mesh && | h, | ||
| MeshObjects::Mesh && | body, | ||
| int32_t | version | ||
| ) |
Definition at line 80 of file mdlvisual.cpp.
| void MdlVisual::setVisualBody | ( | World & | owner, |
| MeshObjects::Mesh && | body | ||
| ) |
Definition at line 75 of file mdlvisual.cpp.
| void MdlVisual::setYTranslationEnable | ( | bool | e | ) |
Definition at line 69 of file mdlvisual.cpp.
| bool MdlVisual::startAnim | ( | Npc & | npc, |
| WeaponState | st | ||
| ) |
Definition at line 764 of file mdlvisual.cpp.
| const Animation::Sequence * MdlVisual::startAnimAndGet | ( | Npc & | npc, |
| AnimationSolver::Anim | a, | ||
| uint8_t | comb, | ||
| WeaponState | st, | ||
| WalkBit | wlk | ||
| ) |
Definition at line 619 of file mdlvisual.cpp.
| const Animation::Sequence * MdlVisual::startAnimAndGet | ( | Npc & | npc, |
| std::string_view | name, | ||
| uint8_t | comb, | ||
| BodyState | bs | ||
| ) |
Definition at line 612 of file mdlvisual.cpp.
| const Animation::Sequence * MdlVisual::startAnimAndGet | ( | std::string_view | name, |
| uint64_t | tickCount, | ||
| bool | forceAnim = false |
||
| ) |
Definition at line 601 of file mdlvisual.cpp.
| bool MdlVisual::startAnimDialog | ( | Npc & | npc | ) |
Definition at line 932 of file mdlvisual.cpp.
| const Animation::Sequence * MdlVisual::startAnimItem | ( | Npc & | npc, |
| std::string_view | scheme, | ||
| int | state | ||
| ) |
Definition at line 918 of file mdlvisual.cpp.
| const Animation::Sequence * MdlVisual::startAnimSpell | ( | Npc & | npc, |
| std::string_view | scheme, | ||
| bool | invest | ||
| ) |
Definition at line 922 of file mdlvisual.cpp.
Definition at line 321 of file mdlvisual.cpp.
| void MdlVisual::startFaceAnim | ( | Npc & | npc, |
| std::string_view | anim, | ||
| float | intensity, | ||
| uint64_t | duration | ||
| ) |
Definition at line 959 of file mdlvisual.cpp.
| void MdlVisual::startMMAnim | ( | Npc & | npc, |
| std::string_view | anim, | ||
| std::string_view | node | ||
| ) |
Definition at line 950 of file mdlvisual.cpp.
| void MdlVisual::stopAnim | ( | Npc & | npc, |
| std::string_view | anim | ||
| ) |
Definition at line 565 of file mdlvisual.cpp.
| void MdlVisual::stopDlgAnim | ( | Npc & | npc | ) |
Definition at line 965 of file mdlvisual.cpp.
| void MdlVisual::stopEffect | ( | const VisualFx & | vfx | ) |
Definition at line 352 of file mdlvisual.cpp.
| void MdlVisual::stopEffect | ( | int32_t | slot | ) |
Definition at line 363 of file mdlvisual.cpp.
| bool MdlVisual::stopItemStateAnim | ( | Npc & | npc | ) |
Definition at line 574 of file mdlvisual.cpp.
| void MdlVisual::stopWalkAnim | ( | Npc & | npc | ) |
Definition at line 586 of file mdlvisual.cpp.
| void MdlVisual::syncAttaches | ( | ) |
Definition at line 872 of file mdlvisual.cpp.
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inline |
Definition at line 109 of file mdlvisual.h.
| bool MdlVisual::updateAnimation | ( | Npc * | npc, |
| Interactive * | mobsi, | ||
| World & | world, | ||
| uint64_t | dt, | ||
| bool | force | ||
| ) |
Definition at line 499 of file mdlvisual.cpp.
Definition at line 449 of file mdlvisual.cpp.
| float MdlVisual::viewDirection | ( | ) | const |
Definition at line 797 of file mdlvisual.cpp.
| const Skeleton * MdlVisual::visualSkeleton | ( | ) | const |
Definition at line 895 of file mdlvisual.cpp.
| std::string_view MdlVisual::visualSkeletonScheme | ( | ) | const |
Definition at line 899 of file mdlvisual.cpp.