OpenGothic
Open source reimplementation of Gothic I and II
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Animation::EvCount Struct Referencefinal

#include <animation.h>

Public Attributes

uint8_t def_opt_frame = 0
 
uint8_t groundSounds = 0
 
zenkit::MdsFightMode weaponCh = zenkit::MdsFightMode::INVALID
 
std::vector< EvTimedtimed
 
std::vector< EvMorphmorph
 

Detailed Description

Definition at line 34 of file animation.h.

Member Data Documentation

◆ def_opt_frame

uint8_t Animation::EvCount::def_opt_frame = 0

Definition at line 35 of file animation.h.

◆ groundSounds

uint8_t Animation::EvCount::groundSounds = 0

Definition at line 36 of file animation.h.

◆ morph

std::vector<EvMorph> Animation::EvCount::morph

Definition at line 39 of file animation.h.

◆ timed

std::vector<EvTimed> Animation::EvCount::timed

Definition at line 38 of file animation.h.

◆ weaponCh

zenkit::MdsFightMode Animation::EvCount::weaponCh = zenkit::MdsFightMode::INVALID

Definition at line 37 of file animation.h.


The documentation for this struct was generated from the following file: