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OpenGothic
Open source reimplementation of Gothic I and II
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#include <gamescript.h>
Classes | |
| struct | DlgChoice |
| struct | PerDist |
Public Member Functions | |
| GameScript (GameSession &owner) | |
| ~GameScript () | |
| bool | hasSymbolName (std::string_view fn) |
| void | initializeInstanceNpc (const std::shared_ptr< zenkit::INpc > &npc, size_t instance) |
| void | initializeInstanceItem (const std::shared_ptr< zenkit::IItem > &item, size_t instance) |
| void | resetVarPointers () |
| void | initDialogs () |
| void | saveQuests (Serialize &fout) |
| void | loadQuests (Serialize &fin) |
| void | saveVar (Serialize &fout) |
| void | loadVar (Serialize &fin) |
| void | savePerc (Serialize &fout) |
| void | loadPerc (Serialize &fin) |
| auto & | getVm () |
| auto | questLog () const -> const QuestLog & |
| const World & | world () const |
| World & | world () |
| uint64_t | tickCount () const |
| void | tick (uint64_t dt) |
| uint32_t | rand (uint32_t max) |
| void | removeItem (Item &it) |
| void | setInstanceNPC (std::string_view name, Npc &npc) |
| void | setInstanceItem (Npc &holder, size_t itemId) |
| AiOuputPipe * | openAiOuput () |
| AiOuputPipe * | openDlgOuput (Npc &player, Npc &npc) |
| auto * | goldId () const |
| ScriptFn | playerPercAssessMagic () |
| std::string_view | currencyName () const |
| int | npcDamDiveTime () |
| int32_t | criticalDamageMultiplyer () const |
| auto * | lockPickSymbol () const |
| uint32_t | lockPickId () const |
| const zenkit::IFocus & | focusNorm () const |
| const zenkit::IFocus & | focusMelee () const |
| const zenkit::IFocus & | focusRange () const |
| const zenkit::IFocus & | focusMage () const |
| const zenkit::IGuildValues & | guildVal () const |
| std::string_view | menuMain () const |
| zenkit::DaedalusSymbol * | findSymbol (std::string_view s) |
| zenkit::DaedalusSymbol * | findSymbol (const size_t s) |
| size_t | findSymbolIndex (std::string_view s) |
| size_t | symbolsCount () const |
| const AiState & | aiState (ScriptFn id) |
| const zenkit::ISpell & | spellDesc (int32_t splId) |
| const VisualFx * | spellVfx (int32_t splId) |
| auto | dialogChoices (std::shared_ptr< zenkit::INpc > self, std::shared_ptr< zenkit::INpc > npc, const std::vector< uint32_t > &except, bool includeImp) -> std::vector< DlgChoice > |
| auto | updateDialog (const GameScript::DlgChoice &dlg, Npc &player, Npc &npc) -> std::vector< GameScript::DlgChoice > |
| void | exec (const DlgChoice &dlg, Npc &player, Npc &npc) |
| void | printCannotUseError (Npc &npc, int32_t atr, int32_t nValue) |
| void | printCannotCastError (Npc &npc, int32_t plM, int32_t itM) |
| void | printCannotBuyError (Npc &npc) |
| void | printMobMissingItem (Npc &npc) |
| void | printMobAnotherIsUsing (Npc &npc) |
| void | printMobMissingKey (Npc &npc) |
| void | printMobMissingKeyOrLockpick (Npc &npc) |
| void | printMobMissingLockpick (Npc &npc) |
| void | printMobTooFar (Npc &npc) |
| void | invokeState (const std::shared_ptr< zenkit::INpc > &hnpc, const std::shared_ptr< zenkit::INpc > &hother, const char *name) |
| int | invokeState (Npc *npc, Npc *other, Npc *victim, ScriptFn fn) |
| void | invokeItem (Npc *npc, ScriptFn fn) |
| int | invokeMana (Npc &npc, Npc *target, int mana) |
| int | invokeManaRelease (Npc &npc, Npc *target, int mana) |
| void | invokeSpell (Npc &npc, Npc *target, Item &fn) |
| int | invokeCond (Npc &npc, std::string_view func) |
| void | invokePickLock (Npc &npc, int bSuccess, int bBrokenOpen) |
| void | invokeRefreshAtInsert (Npc &npc) |
| auto | canNpcCollideWithSpell (Npc &npc, Npc *shooter, int32_t spellId) -> CollideMask |
| int | playerHotKeyScreenMap_G1 (Npc &pl) |
| int | playerHotKeyScreenMap (Npc &pl) |
| void | playerHotLamePotion (Npc &pl) |
| void | playerHotLameHeal (Npc &pl) |
| const PerDist & | percRanges () const |
| bool | isDead (const Npc &pl) |
| bool | isUnconscious (const Npc &pl) |
| bool | isTalk (const Npc &pl) |
| bool | isAttack (const Npc &pl) const |
| std::string_view | spellCastAnim (Npc &npc, Item &fn) |
| std::string_view | messageFromSvm (std::string_view id, int voice) const |
| std::string_view | messageByName (std::string_view id) const |
| uint32_t | messageTime (std::string_view id) const |
| void | printNothingToGet () |
| float | tradeValueMultiplier () const |
| void | useInteractive (const std::shared_ptr< zenkit::INpc > &hnpc, std::string_view func) |
| Attitude | guildAttitude (const Npc &p0, const Npc &p1) const |
| Attitude | personAttitude (const Npc &p0, const Npc &p1) const |
| bool | isFriendlyFire (const Npc &src, const Npc &dst) const |
| BodyState | schemeToBodystate (std::string_view sc) |
| void | onWldItemRemoved (const Item &itm) |
| void | fixNpcPosition (Npc &npc, float angle0, float distBias) |
| void | eventPlayAni (Npc &npc, std::string_view ani) |
Friends | |
| struct | ScopeCtx |
Definition at line 45 of file gamescript.h.
| GameScript::GameScript | ( | GameSession & | owner | ) |
Definition at line 90 of file gamescript.cpp.
| GameScript::~GameScript | ( | ) |
Definition at line 106 of file gamescript.cpp.
Definition at line 838 of file gamescript.cpp.
| CollideMask GameScript::canNpcCollideWithSpell | ( | Npc & | npc, |
| Npc * | shooter, | ||
| int32_t | spellId | ||
| ) | -> CollideMask |
Definition at line 1190 of file gamescript.cpp.
| int32_t GameScript::criticalDamageMultiplyer | ( | ) | const |
Definition at line 1593 of file gamescript.cpp.
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inline |
Definition at line 97 of file gamescript.h.
| std::vector< GameScript::DlgChoice > GameScript::dialogChoices | ( | std::shared_ptr< zenkit::INpc > | self, |
| std::shared_ptr< zenkit::INpc > | npc, | ||
| const std::vector< uint32_t > & | except, | ||
| bool | includeImp | ||
| ) | -> std::vector<DlgChoice> |
Definition at line 857 of file gamescript.cpp.
| void GameScript::eventPlayAni | ( | Npc & | npc, |
| std::string_view | ani | ||
| ) |
Definition at line 787 of file gamescript.cpp.
Definition at line 942 of file gamescript.cpp.
| zenkit::DaedalusSymbol * GameScript::findSymbol | ( | const size_t | s | ) |
Definition at line 825 of file gamescript.cpp.
| zenkit::DaedalusSymbol * GameScript::findSymbol | ( | std::string_view | s | ) |
Definition at line 821 of file gamescript.cpp.
| size_t GameScript::findSymbolIndex | ( | std::string_view | s | ) |
Definition at line 829 of file gamescript.cpp.
| void GameScript::fixNpcPosition | ( | Npc & | npc, |
| float | angle0, | ||
| float | distBias | ||
| ) |
Definition at line 764 of file gamescript.cpp.
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inline |
Definition at line 106 of file gamescript.h.
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Definition at line 104 of file gamescript.h.
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Definition at line 103 of file gamescript.h.
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Definition at line 105 of file gamescript.h.
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Definition at line 78 of file gamescript.h.
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Definition at line 95 of file gamescript.h.
Definition at line 1366 of file gamescript.cpp.
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Definition at line 107 of file gamescript.h.
| bool GameScript::hasSymbolName | ( | std::string_view | fn | ) |
Definition at line 1450 of file gamescript.cpp.
| void GameScript::initDialogs | ( | ) |
Definition at line 442 of file gamescript.cpp.
| void GameScript::initializeInstanceItem | ( | const std::shared_ptr< zenkit::IItem > & | item, |
| size_t | instance | ||
| ) |
Definition at line 525 of file gamescript.cpp.
| void GameScript::initializeInstanceNpc | ( | const std::shared_ptr< zenkit::INpc > & | npc, |
| size_t | instance | ||
| ) |
Definition at line 505 of file gamescript.cpp.
| int GameScript::invokeCond | ( | Npc & | npc, |
| std::string_view | func | ||
| ) |
Definition at line 1165 of file gamescript.cpp.
Definition at line 1107 of file gamescript.cpp.
Definition at line 1119 of file gamescript.cpp.
Definition at line 1130 of file gamescript.cpp.
| void GameScript::invokePickLock | ( | Npc & | npc, |
| int | bSuccess, | ||
| int | bBrokenOpen | ||
| ) |
Definition at line 1175 of file gamescript.cpp.
| void GameScript::invokeRefreshAtInsert | ( | Npc & | npc | ) |
Definition at line 1183 of file gamescript.cpp.
Definition at line 1141 of file gamescript.cpp.
| void GameScript::invokeState | ( | const std::shared_ptr< zenkit::INpc > & | hnpc, |
| const std::shared_ptr< zenkit::INpc > & | hother, | ||
| const char * | name | ||
| ) |
Definition at line 1055 of file gamescript.cpp.
Definition at line 1065 of file gamescript.cpp.
| bool GameScript::isAttack | ( | const Npc & | pl | ) | const |
Definition at line 1303 of file gamescript.cpp.
| bool GameScript::isDead | ( | const Npc & | pl | ) |
Definition at line 1291 of file gamescript.cpp.
Definition at line 1386 of file gamescript.cpp.
| bool GameScript::isTalk | ( | const Npc & | pl | ) |
Definition at line 1299 of file gamescript.cpp.
| bool GameScript::isUnconscious | ( | const Npc & | pl | ) |
Definition at line 1295 of file gamescript.cpp.
| void GameScript::loadPerc | ( | Serialize & | fin | ) |
Definition at line 667 of file gamescript.cpp.
| void GameScript::loadQuests | ( | Serialize & | fin | ) |
Definition at line 545 of file gamescript.cpp.
| void GameScript::loadVar | ( | Serialize & | fin | ) |
Definition at line 567 of file gamescript.cpp.
| uint32_t GameScript::lockPickId | ( | ) | const |
Definition at line 1597 of file gamescript.cpp.
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inline |
Definition at line 100 of file gamescript.h.
| std::string_view GameScript::menuMain | ( | ) | const |
Definition at line 1601 of file gamescript.cpp.
| std::string_view GameScript::messageByName | ( | std::string_view | id | ) | const |
Definition at line 1311 of file gamescript.cpp.
| std::string_view GameScript::messageFromSvm | ( | std::string_view | id, |
| int | voice | ||
| ) | const |
Definition at line 1307 of file gamescript.cpp.
| uint32_t GameScript::messageTime | ( | std::string_view | id | ) | const |
Definition at line 1321 of file gamescript.cpp.
| int GameScript::npcDamDiveTime | ( | ) |
Definition at line 1586 of file gamescript.cpp.
| void GameScript::onWldItemRemoved | ( | const Item & | itm | ) |
Definition at line 1409 of file gamescript.cpp.
| AiOuputPipe * GameScript::openAiOuput | ( | ) |
Definition at line 1566 of file gamescript.cpp.
| AiOuputPipe * GameScript::openDlgOuput | ( | Npc & | player, |
| Npc & | npc | ||
| ) |
Definition at line 1570 of file gamescript.cpp.
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Definition at line 150 of file gamescript.h.
Definition at line 1373 of file gamescript.cpp.
| int GameScript::playerHotKeyScreenMap | ( | Npc & | pl | ) |
Definition at line 1222 of file gamescript.cpp.
| int GameScript::playerHotKeyScreenMap_G1 | ( | Npc & | pl | ) |
Definition at line 1209 of file gamescript.cpp.
| void GameScript::playerHotLameHeal | ( | Npc & | pl | ) |
Definition at line 1250 of file gamescript.cpp.
| void GameScript::playerHotLamePotion | ( | Npc & | pl | ) |
Definition at line 1237 of file gamescript.cpp.
| ScriptFn GameScript::playerPercAssessMagic | ( | ) |
Definition at line 1576 of file gamescript.cpp.
| void GameScript::printCannotBuyError | ( | Npc & | npc | ) |
Definition at line 982 of file gamescript.cpp.
| void GameScript::printCannotCastError | ( | Npc & | npc, |
| int32_t | plM, | ||
| int32_t | itM | ||
| ) |
Definition at line 973 of file gamescript.cpp.
| void GameScript::printCannotUseError | ( | Npc & | npc, |
| int32_t | atr, | ||
| int32_t | nValue | ||
| ) |
Definition at line 964 of file gamescript.cpp.
| void GameScript::printMobAnotherIsUsing | ( | Npc & | npc | ) |
Definition at line 1012 of file gamescript.cpp.
| void GameScript::printMobMissingItem | ( | Npc & | npc | ) |
Definition at line 990 of file gamescript.cpp.
| void GameScript::printMobMissingKey | ( | Npc & | npc | ) |
Definition at line 1001 of file gamescript.cpp.
| void GameScript::printMobMissingKeyOrLockpick | ( | Npc & | npc | ) |
Definition at line 1023 of file gamescript.cpp.
| void GameScript::printMobMissingLockpick | ( | Npc & | npc | ) |
Definition at line 1034 of file gamescript.cpp.
| void GameScript::printMobTooFar | ( | Npc & | npc | ) |
Definition at line 1045 of file gamescript.cpp.
| void GameScript::printNothingToGet | ( | ) |
Definition at line 1341 of file gamescript.cpp.
Definition at line 688 of file gamescript.cpp.
| uint32_t GameScript::rand | ( | uint32_t | max | ) |
Definition at line 1463 of file gamescript.cpp.
| void GameScript::removeItem | ( | Item & | it | ) |
Definition at line 1549 of file gamescript.cpp.
| void GameScript::resetVarPointers | ( | ) |
Definition at line 679 of file gamescript.cpp.
| void GameScript::savePerc | ( | Serialize & | fout | ) |
Definition at line 660 of file gamescript.cpp.
| void GameScript::saveQuests | ( | Serialize & | fout | ) |
Definition at line 536 of file gamescript.cpp.
| void GameScript::saveVar | ( | Serialize & | fout | ) |
Definition at line 558 of file gamescript.cpp.
| BodyState GameScript::schemeToBodystate | ( | std::string_view | sc | ) |
Definition at line 1397 of file gamescript.cpp.
| void GameScript::setInstanceItem | ( | Npc & | holder, |
| size_t | itemId | ||
| ) |
Definition at line 1562 of file gamescript.cpp.
| void GameScript::setInstanceNPC | ( | std::string_view | name, |
| Npc & | npc | ||
| ) |
Definition at line 1553 of file gamescript.cpp.
Definition at line 1263 of file gamescript.cpp.
| const zenkit::ISpell & GameScript::spellDesc | ( | int32_t | splId | ) |
Definition at line 846 of file gamescript.cpp.
| const VisualFx * GameScript::spellVfx | ( | int32_t | splId | ) |
Definition at line 851 of file gamescript.cpp.
| size_t GameScript::symbolsCount | ( | ) | const |
Definition at line 834 of file gamescript.cpp.
| void GameScript::tick | ( | uint64_t | dt | ) |
Definition at line 1458 of file gamescript.cpp.
| uint64_t GameScript::tickCount | ( | ) | const |
Definition at line 1454 of file gamescript.cpp.
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inline |
Definition at line 163 of file gamescript.h.
| std::vector< GameScript::DlgChoice > GameScript::updateDialog | ( | const GameScript::DlgChoice & | dlg, |
| Npc & | player, | ||
| Npc & | npc | ||
| ) | -> std::vector<GameScript::DlgChoice> |
Definition at line 918 of file gamescript.cpp.
| void GameScript::useInteractive | ( | const std::shared_ptr< zenkit::INpc > & | hnpc, |
| std::string_view | func | ||
| ) |
Definition at line 1352 of file gamescript.cpp.
| World & GameScript::world | ( | ) |
Definition at line 796 of file gamescript.cpp.
| const World & GameScript::world | ( | ) | const |
Definition at line 792 of file gamescript.cpp.
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friend |
Definition at line 501 of file gamescript.h.