#include "animmath.h"
#include <cmath>
Go to the source code of this file.
|
| static float | mix (float x, float y, float a) |
| |
| zenkit::Quat | slerp (const zenkit::Quat &x, const zenkit::Quat &y, float a) |
| |
| zenkit::AnimationSample | mix (const zenkit::AnimationSample &x, const zenkit::AnimationSample &y, float a) |
| |
| static Tempest::Matrix4x4 | mkMatrix (float x, float y, float z, float w, float px, float py, float pz) |
| |
| Tempest::Matrix4x4 | mkMatrix (const zenkit::AnimationSample &s) |
| |
◆ mix() [1/2]
| zenkit::AnimationSample mix |
( |
const zenkit::AnimationSample & |
x, |
|
|
const zenkit::AnimationSample & |
y, |
|
|
float |
a |
|
) |
| |
◆ mix() [2/2]
| static float mix |
( |
float |
x, |
|
|
float |
y, |
|
|
float |
a |
|
) |
| |
|
static |
◆ mkMatrix() [1/2]
| Tempest::Matrix4x4 mkMatrix |
( |
const zenkit::AnimationSample & |
s | ) |
|
◆ mkMatrix() [2/2]
| static Tempest::Matrix4x4 mkMatrix |
( |
float |
x, |
|
|
float |
y, |
|
|
float |
z, |
|
|
float |
w, |
|
|
float |
px, |
|
|
float |
py, |
|
|
float |
pz |
|
) |
| |
|
static |
◆ slerp()
| zenkit::Quat slerp |
( |
const zenkit::Quat & |
x, |
|
|
const zenkit::Quat & |
y, |
|
|
float |
a |
|
) |
| |