3#include <Tempest/Matrix4x4>
4#include <Tempest/Point>
6#include <zenkit/ModelAnimation.hh>
8zenkit::AnimationSample
mix(
const zenkit::AnimationSample& x,
const zenkit::AnimationSample& y,
float a);
9zenkit::Quat
slerp(
const zenkit::Quat& x,
const zenkit::Quat& y,
float a);
10Tempest::Matrix4x4
mkMatrix(
const zenkit::AnimationSample& s);
Tempest::Matrix4x4 mkMatrix(const zenkit::AnimationSample &s)
zenkit::AnimationSample mix(const zenkit::AnimationSample &x, const zenkit::AnimationSample &y, float a)
zenkit::Quat slerp(const zenkit::Quat &x, const zenkit::Quat &y, float a)