Definition at line 96 of file npc.cpp.
◆ TransformBack() [1/2]
| Npc::TransformBack::TransformBack |
( |
Npc & |
self | ) |
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inline |
◆ TransformBack() [2/2]
| Npc::TransformBack::TransformBack |
( |
Npc & |
owner, |
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zenkit::DaedalusVm & |
vm, |
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Serialize & |
fin |
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) |
| |
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inline |
◆ save()
| void Npc::TransformBack::save |
( |
Serialize & |
fout | ) |
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inline |
◆ undo()
| void Npc::TransformBack::undo |
( |
Npc & |
self | ) |
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inline |
◆ bdColor
| int32_t Npc::TransformBack::bdColor =0 |
◆ body
| std::string Npc::TransformBack::body |
◆ head
| std::string Npc::TransformBack::head |
◆ hnpc
| std::shared_ptr<zenkit::INpc> Npc::TransformBack::hnpc ={} |
◆ invent
◆ skeleton
| const Skeleton* Npc::TransformBack::skeleton = nullptr |
◆ talentsSk
◆ talentsVl
◆ vColor
| int32_t Npc::TransformBack::vColor =0 |
◆ vHead
| int32_t Npc::TransformBack::vHead =0 |
◆ vTeeth
| int32_t Npc::TransformBack::vTeeth =0 |
The documentation for this struct was generated from the following file: