#include <gothic.h>
Definition at line 44 of file gothic.h.
◆ aaPreset
| uint32_t Gothic::Options::aaPreset = 0 |
◆ cameraFov
| float Gothic::Options::cameraFov = 67.5f |
◆ doBindless
| bool Gothic::Options::doBindless = false |
◆ doMeshShading
| bool Gothic::Options::doMeshShading = false |
◆ doRayQuery
| bool Gothic::Options::doRayQuery = false |
◆ doRtGi
| bool Gothic::Options::doRtGi = false |
◆ doSoftwareRT
| bool Gothic::Options::doSoftwareRT = false |
◆ doSoftwareShadow
| bool Gothic::Options::doSoftwareShadow = false |
◆ doVirtualShadow
| bool Gothic::Options::doVirtualShadow = false |
◆ fpsLimit
| int Gothic::Options::fpsLimit = 0 |
◆ hideFocus
| bool Gothic::Options::hideFocus = false |
◆ interfaceScale
| float Gothic::Options::interfaceScale = 1 |
◆ inventoryCellSize
| int Gothic::Options::inventoryCellSize = 70 |
◆ newChapterSize
| Tempest::Size Gothic::Options::newChapterSize = {800, 600} |
◆ saveGameImageSize
| Tempest::Size Gothic::Options::saveGameImageSize = {0, 0} |
◆ showHealthBar
| bool Gothic::Options::showHealthBar = true |
◆ showManaBar
| uint8_t Gothic::Options::showManaBar = 2 |
◆ showSwimBar
| uint8_t Gothic::Options::showSwimBar = 1 |
◆ swRenderingPreset
| uint32_t Gothic::Options::swRenderingPreset = 0 |
The documentation for this struct was generated from the following file: