Definition at line 220 of file gamemenu.cpp.
◆ SavNameDialog()
| GameMenu::SavNameDialog::SavNameDialog |
( |
std::string & |
text | ) |
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inline |
◆ keyDownEvent()
| void GameMenu::SavNameDialog::keyDownEvent |
( |
KeyEvent & |
e | ) |
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inlineoverride |
◆ keyUpEvent()
| void GameMenu::SavNameDialog::keyUpEvent |
( |
KeyEvent & |
e | ) |
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inlineoverride |
◆ mouseDownEvent()
| void GameMenu::SavNameDialog::mouseDownEvent |
( |
MouseEvent & |
e | ) |
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inlineoverride |
◆ mouseUpEvent()
| void GameMenu::SavNameDialog::mouseUpEvent |
( |
MouseEvent & |
| ) |
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inlineoverride |
◆ paintEvent()
| void GameMenu::SavNameDialog::paintEvent |
( |
PaintEvent & |
| ) |
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inlineoverride |
◆ paintShadow()
| void GameMenu::SavNameDialog::paintShadow |
( |
PaintEvent & |
| ) |
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inlineoverride |
◆ accepted
| bool GameMenu::SavNameDialog::accepted = false |
◆ text
| std::string& GameMenu::SavNameDialog::text |
◆ text0
| std::string GameMenu::SavNameDialog::text0 |
The documentation for this struct was generated from the following file: