|
| Event::KeyType | key = Event::K_ESCAPE |
| |
| Event::MouseButton | mkey = Event::ButtonNone |
| |
Definition at line 195 of file gamemenu.cpp.
◆ KeyEditDialog()
| GameMenu::KeyEditDialog::KeyEditDialog |
( |
| ) |
|
|
inline |
◆ keyDownEvent()
| void GameMenu::KeyEditDialog::keyDownEvent |
( |
KeyEvent & |
e | ) |
|
|
inlineoverride |
◆ keyUpEvent()
| void GameMenu::KeyEditDialog::keyUpEvent |
( |
KeyEvent & |
e | ) |
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|
inlineoverride |
◆ mouseDownEvent()
| void GameMenu::KeyEditDialog::mouseDownEvent |
( |
MouseEvent & |
e | ) |
|
|
inlineoverride |
◆ mouseUpEvent()
| void GameMenu::KeyEditDialog::mouseUpEvent |
( |
MouseEvent & |
e | ) |
|
|
inlineoverride |
◆ paintEvent()
| void GameMenu::KeyEditDialog::paintEvent |
( |
PaintEvent & |
| ) |
|
|
inlineoverride |
◆ paintShadow()
| void GameMenu::KeyEditDialog::paintShadow |
( |
PaintEvent & |
| ) |
|
|
inlineoverride |
◆ key
| Event::KeyType GameMenu::KeyEditDialog::key = Event::K_ESCAPE |
◆ mkey
| Event::MouseButton GameMenu::KeyEditDialog::mkey = Event::ButtonNone |
The documentation for this struct was generated from the following file: