OpenGothic
Open source reimplementation of Gothic I and II
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DynamicWorld::RayLandResult Struct Reference

#include <dynamicworld.h>

Inheritance diagram for DynamicWorld::RayLandResult:
DynamicWorld::RayQueryResult

Public Attributes

Tempest::Vec3 v ={}
 
Tempest::Vec3 n ={}
 
zenkit::MaterialGroup mat = zenkit::MaterialGroup::UNDEFINED
 
bool hasCol = false
 
float hitFraction = 0
 
const charsector = nullptr
 

Detailed Description

Definition at line 134 of file dynamicworld.h.

Member Data Documentation

◆ hasCol

bool DynamicWorld::RayLandResult::hasCol = false

Definition at line 138 of file dynamicworld.h.

◆ hitFraction

float DynamicWorld::RayLandResult::hitFraction = 0

Definition at line 139 of file dynamicworld.h.

◆ mat

zenkit::MaterialGroup DynamicWorld::RayLandResult::mat = zenkit::MaterialGroup::UNDEFINED

Definition at line 137 of file dynamicworld.h.

◆ n

Tempest::Vec3 DynamicWorld::RayLandResult::n ={}

Definition at line 136 of file dynamicworld.h.

◆ sector

const char* DynamicWorld::RayLandResult::sector = nullptr

Definition at line 141 of file dynamicworld.h.

◆ v

Tempest::Vec3 DynamicWorld::RayLandResult::v ={}

Definition at line 135 of file dynamicworld.h.


The documentation for this struct was generated from the following file: