Definition at line 38 of file dynamicworld.cpp.
◆ NpcBody()
| DynamicWorld::NpcBody::NpcBody |
( |
btCollisionShape * |
shape | ) |
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|
inline |
◆ ~NpcBody()
| DynamicWorld::NpcBody::~NpcBody |
( |
| ) |
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|
inline |
◆ setPosition()
| void DynamicWorld::NpcBody::setPosition |
( |
const Tempest::Vec3 & |
p | ) |
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|
inline |
◆ toNpc()
| Npc * DynamicWorld::NpcBody::toNpc |
( |
| ) |
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inline |
◆ enable
| bool DynamicWorld::NpcBody::enable =true |
◆ frozen
| size_t DynamicWorld::NpcBody::frozen =size_t(-1) |
| float DynamicWorld::NpcBody::h =0 |
◆ lastMove
| uint64_t DynamicWorld::NpcBody::lastMove =0 |
◆ pos
| Tempest::Vec3 DynamicWorld::NpcBody::pos ={} |
| float DynamicWorld::NpcBody::r =0 |
◆ rX
| float DynamicWorld::NpcBody::rX =0 |
◆ rZ
| float DynamicWorld::NpcBody::rZ =0 |
The documentation for this struct was generated from the following file: