#include <dynamicworld.h>
Definition at line 109 of file dynamicworld.h.
◆ Item() [1/3]
| DynamicWorld::Item::Item |
( |
| ) |
|
|
default |
◆ Item() [2/3]
| DynamicWorld::Item::Item |
( |
DynamicWorld * |
owner, |
|
|
btCollisionObject * |
obj, |
|
|
btCollisionShape * |
shp |
|
) |
| |
|
inline |
◆ Item() [3/3]
| DynamicWorld::Item::Item |
( |
Item && |
it | ) |
|
|
inline |
◆ ~Item()
| DynamicWorld::Item::~Item |
( |
| ) |
|
◆ isEmpty()
| bool DynamicWorld::Item::isEmpty |
( |
| ) |
const |
|
inline |
◆ operator=()
| Item & DynamicWorld::Item::operator= |
( |
Item && |
it | ) |
|
|
inline |
◆ setInteractive()
| void DynamicWorld::Item::setInteractive |
( |
Interactive * |
it | ) |
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◆ setItem()
| void DynamicWorld::Item::setItem |
( |
::Item * |
it | ) |
|
◆ setObjMatrix()
| void DynamicWorld::Item::setObjMatrix |
( |
const Tempest::Matrix4x4 & |
m | ) |
|
The documentation for this struct was generated from the following files: