Definition at line 373 of file dynamicworld.cpp.
◆ BBoxList()
◆ add()
| void DynamicWorld::BBoxList::add |
( |
BBoxBody * |
b | ) |
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inline |
◆ del()
| void DynamicWorld::BBoxList::del |
( |
BBoxBody * |
b | ) |
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inline |
◆ rayTest()
| BBoxBody * DynamicWorld::BBoxList::rayTest |
( |
const btVector3 & |
s, |
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const btVector3 & |
e |
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) |
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inline |
◆ rayTestSingle()
| bool DynamicWorld::BBoxList::rayTestSingle |
( |
const btTransform & |
s, |
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const btTransform & |
e, |
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BBoxBody & |
npc, |
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btCollisionWorld::RayResultCallback & |
callback |
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) |
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inline |
◆ body
| std::vector<BBoxBody*> DynamicWorld::BBoxList::body |
◆ wrld
The documentation for this struct was generated from the following file: