8using namespace Tempest;
11 :
Vob(parent, world, vob, flags) {
15 scheme = vob.visual->name;
18void StaticObj::moveEvent() {
23bool StaticObj::setMobState(std::string_view sc, int32_t st) {
26 if(scheme.find(sc)!=0)
void setObjMatrix(const Tempest::Matrix4x4 &obj)
void setVisual(const zenkit::IItem &visual, World &world, bool staticDraw)
const Animation::Sequence * startAnimAndGet(std::string_view name, uint64_t tickCount, bool force=false)
StaticObj(Vob *parent, World &world, const zenkit::VirtualObject &vob, Flags flags)
virtual bool setMobState(std::string_view scheme, int32_t st)
auto transform() const -> const Tempest::Matrix4x4 &
uint64_t tickCount() const