OpenGothic
Open source reimplementation of Gothic I and II
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spelldefinitions.h
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#pragma once
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#include <zenkit/DaedalusVm.hh>
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#include <zenkit/addon/daedalus.hh>
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class
SpellDefinitions
final {
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public
:
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SpellDefinitions
(zenkit::DaedalusVm &vm);
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~SpellDefinitions
();
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const
zenkit::ISpell&
find
(std::string_view instanceName)
const
;
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private
:
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zenkit::DaedalusVm& vm;
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std::vector<std::shared_ptr<zenkit::ISpell>> spl;
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};
SpellDefinitions
Definition
spelldefinitions.h:6
SpellDefinitions::find
const zenkit::ISpell & find(std::string_view instanceName) const
Definition
spelldefinitions.cpp:18
SpellDefinitions::~SpellDefinitions
~SpellDefinitions()
Definition
spelldefinitions.cpp:15
game
game
definitions
spelldefinitions.h
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