OpenGothic
Open source reimplementation of Gothic I and II
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sounddefinitions.h
Go to the documentation of this file.
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#pragma once
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#include <zenkit/addon/daedalus.hh>
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#include <unordered_map>
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class
SoundDefinitions
final {
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public
:
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SoundDefinitions
();
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const
zenkit::ISoundEffect&
operator []
(std::string_view name)
const
;
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private
:
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std::unordered_map<std::string, std::shared_ptr<zenkit::ISoundEffect>> sfx;
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};
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SoundDefinitions
Definition
sounddefinitions.h:7
SoundDefinitions::operator[]
const zenkit::ISoundEffect & operator[](std::string_view name) const
Definition
sounddefinitions.cpp:21
SoundDefinitions::SoundDefinitions
SoundDefinitions()
Definition
sounddefinitions.cpp:8
game
game
definitions
sounddefinitions.h
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