#include "sky.h"
#include <Tempest/Application>
#include <Tempest/CommandBuffer>
#include <Tempest/Platform>
#include <Tempest/Fence>
#include <cctype>
#include "utils/string_frm.h"
#include "world/world.h"
#include "gothic.h"
#include "resources.h"
Go to the source code of this file.
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| static float | smoothstep (float edge0, float edge1, float x) |
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| static float | linearstep (float edge0, float edge1, float x) |
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◆ linearstep()
| static float linearstep |
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edge0, |
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edge1, |
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x |
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◆ smoothstep()
| static float smoothstep |
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edge0, |
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edge1, |
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x |
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◆ DirectMoonLux
| const float DirectMoonLux = 1.f |
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◆ DirectSunLux
| const float DirectSunLux = 128'000.f |
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