3#include <Tempest/Matrix4x4>
5#include <zenkit/ModelHierarchy.hh>
17 Tempest::Matrix4x4
tr;
24 std::vector<Tempest::Matrix4x4>
tr;
31 size_t findNode(std::string_view
name,
size_t def=
size_t(-1))
const;
34 std::string_view
name()
const {
return fileName; }
48 void mkSkeleton(
const Tempest::Matrix4x4& mt,
size_t parent);
const Animation * animation() const
const Animation::Sequence * sequence(std::string_view name) const
std::vector< size_t > rootNodes
std::string_view defaultMesh() const
size_t findNode(std::string_view name, size_t def=size_t(-1)) const
std::vector< Node > nodes
size_t findRootNode() const
std::string_view name() const
float colisionHeight() const
std::vector< Tempest::Matrix4x4 > tr