#include "renderer.h"
#include <Tempest/Color>
#include <Tempest/Fence>
#include <Tempest/Log>
#include <Tempest/StorageImage>
#include <cassert>
#include "ui/inventorymenu.h"
#include "ui/videowidget.h"
#include "camera.h"
#include "gothic.h"
#include "utils/string_frm.h"
Go to the source code of this file.
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| static uint32_t | nextPot (uint32_t x) |
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| static float | smoothstep (float edge0, float edge1, float x) |
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| static float | linearstep (float edge0, float edge1, float x) |
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| static Size | tileCount (Size sz, int s) |
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◆ linearstep()
| static float linearstep |
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float |
edge0, |
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float |
edge1, |
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x |
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◆ nextPot()
| static uint32_t nextPot |
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uint32_t |
x | ) |
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◆ smoothstep()
| static float smoothstep |
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float |
edge0, |
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float |
edge1, |
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float |
x |
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◆ tileCount()
| static Size tileCount |
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Size |
sz, |
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int |
s |
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◆ skyPathTrace
| const bool skyPathTrace = false |
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