OpenGothic
Open source reimplementation of Gothic I and II
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reference.h
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#pragma once
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#include "
riff.h
"
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#include "
structs.h
"
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namespace
Dx8
{
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struct
Reference
final {
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Reference
()=
default
;
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Reference
(
Riff
&chunk);
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DMUS_IO_REFERENCE
header
;
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GUID
guid
;
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std::u16string
name
,
file
,
category
;
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DMUS_IO_VERSION
version
;
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};
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}
Dx8::Riff
Definition
riff.h:12
Dx8
Definition
band.h:10
riff.h
Dx8::DMUS_IO_REFERENCE
Definition
structs.h:72
Dx8::DMUS_IO_VERSION
Definition
structs.h:77
Dx8::GUID
Definition
structs.h:8
Dx8::Reference
Definition
reference.h:8
Dx8::Reference::file
std::u16string file
Definition
reference.h:14
Dx8::Reference::version
DMUS_IO_VERSION version
Definition
reference.h:15
Dx8::Reference::Reference
Reference()=default
Dx8::Reference::guid
GUID guid
Definition
reference.h:13
Dx8::Reference::category
std::u16string category
Definition
reference.h:14
Dx8::Reference::header
DMUS_IO_REFERENCE header
Definition
reference.h:12
Dx8::Reference::name
std::u16string name
Definition
reference.h:14
structs.h
game
dmusic
reference.h
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