29 float weights[4] = {};
32 Tempest::Vec3
randCoord(
const Triangle& t,
float rnd,
const Pose* pose)
const;
33 Tempest::Vec3 animCoord(
const Pose& pose, uint32_t index)
const;
36 static float area(
float x1,
float y1,
float z1,
float x2,
float y2,
float z2,
float x3,
float y3,
float z3);
38 std::vector<Triangle> triangle;
39 std::vector<Tempest::Vec3> vertices;
40 std::vector<AnimData> vertAnim;