OpenGothic
Open source reimplementation of Gothic I and II
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keycodec.h File Reference
#include <Tempest/Event>
#include <string>
#include <vector>
#include "utils/string_frm.h"
#include <optional>

Go to the source code of this file.

Classes

class  KeyCodec
 
struct  KeyCodec::ActionMapping
 Encapsulates an in-game action and a key mapping that caused it to be fired. More...