3#include <Tempest/Matrix4x4>
7 void make(
const Tempest::Matrix4x4& m, int32_t w, int32_t h);
10 bool testPoint(
float x,
float y,
float z)
const;
11 bool testPoint(
float x,
float y,
float z,
float R)
const;
12 bool testPoint(
const Tempest::Vec3& p,
float R)
const;
13 bool testPoint(
const Tempest::Vec3& p,
float R,
float& dist)
const;
20 Ret testBbox (
const Tempest::Vec3& min,
const Tempest::Vec3& max)
const;
23 Tempest::Matrix4x4
mat;
bool testPoint(float x, float y, float z) const
bool testPoint(const Tempest::Vec3 &p, float R, float &dist) const
void make(const Tempest::Matrix4x4 &m, int32_t w, int32_t h)
Ret testBbox(const Tempest::Vec3 &min, const Tempest::Vec3 &max) const