3#include <zenkit/vobs/MovableObject.hh>
7 fireVobtreeName = vob.vob_tree;
void moveEvent() override
void load(Serialize &fin) override
void onStateChanged() override
FirePlace(Vob *parent, World &world, const zenkit::VFire &vob, Flags flags)
Tempest::Matrix4x4 nodeTranform(std::string_view nodeName) const
void load(Serialize &fin) override
void moveEvent() override
void setObjMatrix(const Tempest::Matrix4x4 &obj)