OpenGothic
Open source reimplementation of Gothic I and II
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fileutil.h
Go to the documentation of this file.
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#pragma once
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#include <Tempest/Dir>
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#include <string>
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namespace
FileUtil
{
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bool
exists
(
const
std::u16string& path);
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std::u16string
caseInsensitiveSegment
(std::u16string_view path,
const
char16_t
* segment, Tempest::Dir::FileType type);
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std::u16string
nestedPath
(std::u16string_view gpath,
const
std::initializer_list<const char16_t*> &name, Tempest::Dir::FileType type);
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}
FileUtil
Definition
fileutil.h:6
FileUtil::exists
bool exists(const std::u16string &path)
Definition
fileutil.cpp:15
FileUtil::caseInsensitiveSegment
std::u16string caseInsensitiveSegment(std::u16string_view path, const char16_t *segment, Tempest::Dir::FileType type)
FileUtil::nestedPath
std::u16string nestedPath(std::u16string_view gpath, const std::initializer_list< const char16_t * > &name, Tempest::Dir::FileType type)
game
utils
fileutil.h
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