#include <visualobjects.h>
Definition at line 19 of file visualobjects.h.
◆ Item() [1/3]
| VisualObjects::Item::Item |
( |
| ) |
|
|
default |
◆ Item() [2/3]
◆ Item() [3/3]
| VisualObjects::Item::Item |
( |
Item && |
obj | ) |
|
|
inline |
◆ ~Item()
| VisualObjects::Item::~Item |
( |
| ) |
|
|
inline |
◆ bounds()
| const Bounds & VisualObjects::Item::bounds |
( |
| ) |
const |
◆ isEmpty()
| bool VisualObjects::Item::isEmpty |
( |
| ) |
const |
|
inline |
◆ material()
| const Material & VisualObjects::Item::material |
( |
| ) |
const |
◆ mesh()
| const StaticMesh * VisualObjects::Item::mesh |
( |
| ) |
const |
◆ meshSlice()
| std::pair< uint32_t, uint32_t > VisualObjects::Item::meshSlice |
( |
| ) |
const |
◆ operator=()
| Item & VisualObjects::Item::operator= |
( |
Item && |
obj | ) |
|
|
inline |
◆ position()
| Matrix4x4 VisualObjects::Item::position |
( |
| ) |
const |
◆ setAsGhost()
| void VisualObjects::Item::setAsGhost |
( |
bool |
g | ) |
|
◆ setFatness()
| void VisualObjects::Item::setFatness |
( |
float |
f | ) |
|
◆ setObjMatrix()
| void VisualObjects::Item::setObjMatrix |
( |
const Tempest::Matrix4x4 & |
mt | ) |
|
◆ setWind()
| void VisualObjects::Item::setWind |
( |
zenkit::AnimationType |
m, |
|
|
float |
intensity |
|
) |
| |
◆ startMMAnim()
| void VisualObjects::Item::startMMAnim |
( |
std::string_view |
anim, |
|
|
float |
intensity, |
|
|
uint64_t |
timeUntil |
|
) |
| |
The documentation for this class was generated from the following files: