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OpenGothic
Open source reimplementation of Gothic I and II
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This is the complete list of members for Bullet, including all inherited members.
| Bullet()=default | Bullet | |
| Bullet(World &owner, const Item &itm, const Tempest::Vec3 &pos) | Bullet | |
| Bullet(Bullet &&)=default | Bullet | |
| critChance() const | Bullet | inline |
| damage() const -> const DamageCalculator::Damage & | Bullet | inline |
| flags() const | Bullet | inline |
| Flg enum name | Bullet | |
| hitChance() const | Bullet | inline |
| isFinished() const | Bullet | |
| isSpell() const | Bullet | |
| itemMaterial() const | Bullet | |
| NoFlags enum value | Bullet | |
| onCollide(zenkit::MaterialGroup matId) override | Bullet | protectedvirtual |
| onCollide(Npc &other) override | Bullet | protectedvirtual |
| onMove() override | Bullet | protectedvirtual |
| onStop() override | Bullet | protectedvirtual |
| operator=(Bullet &&)=default | Bullet | |
| origin() const | Bullet | |
| pathLength() const | Bullet | |
| setCritChance(float v) | Bullet | inline |
| setDamage(DamageCalculator::Damage d) | Bullet | inline |
| setDirection(const Tempest::Vec3 &dir) | Bullet | |
| setFlags(Flg f) | Bullet | inline |
| setHitChance(float v) | Bullet | inline |
| setOrigin(Npc *n) | Bullet | |
| setPosition(const Tempest::Vec3 &p) | Bullet | |
| setPosition(float x, float y, float z) | Bullet | |
| setTarget(const Npc *n) | Bullet | |
| setTargetRange(float tgRange) | Bullet | |
| setView(MeshObjects::Mesh &&m) | Bullet | |
| setView(Effect &&p) | Bullet | |
| spellId() const | Bullet | |
| Stopped enum value | Bullet | |
| ~Bullet() override | Bullet | |
| ~BulletCallback()=default | DynamicWorld::BulletCallback | virtual |