OpenGothic
Open source reimplementation of Gothic I and II
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Bullet Member List

This is the complete list of members for Bullet, including all inherited members.

Bullet()=defaultBullet
Bullet(World &owner, const Item &itm, const Tempest::Vec3 &pos)Bullet
Bullet(Bullet &&)=defaultBullet
critChance() constBulletinline
damage() const -> const DamageCalculator::Damage &Bulletinline
flags() constBulletinline
Flg enum nameBullet
hitChance() constBulletinline
isFinished() constBullet
isSpell() constBullet
itemMaterial() constBullet
NoFlags enum valueBullet
onCollide(zenkit::MaterialGroup matId) overrideBulletprotectedvirtual
onCollide(Npc &other) overrideBulletprotectedvirtual
onMove() overrideBulletprotectedvirtual
onStop() overrideBulletprotectedvirtual
operator=(Bullet &&)=defaultBullet
origin() constBullet
pathLength() constBullet
setCritChance(float v)Bulletinline
setDamage(DamageCalculator::Damage d)Bulletinline
setDirection(const Tempest::Vec3 &dir)Bullet
setFlags(Flg f)Bulletinline
setHitChance(float v)Bulletinline
setOrigin(Npc *n)Bullet
setPosition(const Tempest::Vec3 &p)Bullet
setPosition(float x, float y, float z)Bullet
setTarget(const Npc *n)Bullet
setTargetRange(float tgRange)Bullet
setView(MeshObjects::Mesh &&m)Bullet
setView(Effect &&p)Bullet
spellId() constBullet
Stopped enum valueBullet
~Bullet() overrideBullet
~BulletCallback()=defaultDynamicWorld::BulletCallbackvirtual