OpenGothic
Open source reimplementation of Gothic I and II
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bounds.h
Go to the documentation of this file.
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#pragma once
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#include <Tempest/Matrix4x4>
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#include <Tempest/Point>
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#include <vector>
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#include "
resources.h
"
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class
Bounds
final {
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public
:
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Bounds
();
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void
assign
(
const
Tempest::Vec3& cen,
float
sizeSz);
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void
assign
(
const
Bounds
& a,
const
Bounds
& b);
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void
assign
(
const
Tempest::Vec3*
bbox
);
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void
assign
(
const
std::pair<Tempest::Vec3, Tempest::Vec3>&
bbox
);
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void
assign
(
const
std::vector<Resources::Vertex>& vbo);
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void
assign
(
const
std::vector<Resources::Vertex>& vbo,
const
std::vector<uint32_t>& ibo,
size_t
iboOffset,
size_t
iboLenght);
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void
setObjMatrix
(
const
Tempest::Matrix4x4& m);
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Tempest::Vec3
bbox
[2];
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Tempest::Vec3
midTr
;
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float
r
= 0,
rConservative
= 0;
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private
:
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void
transformBbox(
const
Tempest::Matrix4x4& m);
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void
calcR();
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Tempest::Vec3 mid;
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};
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Bounds
Definition
bounds.h:10
Bounds::bbox
Tempest::Vec3 bbox[2]
Definition
bounds.h:22
Bounds::rConservative
float rConservative
Definition
bounds.h:24
Bounds::Bounds
Bounds()
Definition
bounds.cpp:7
Bounds::midTr
Tempest::Vec3 midTr
Definition
bounds.h:23
Bounds::assign
void assign(const Tempest::Vec3 &cen, float sizeSz)
Bounds::setObjMatrix
void setObjMatrix(const Tempest::Matrix4x4 &m)
Definition
bounds.cpp:101
Bounds::assign
void assign(const Tempest::Vec3 *bbox)
Bounds::r
float r
Definition
bounds.h:24
resources.h
game
graphics
bounds.h
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