#include "animation.h"
#include <Tempest/Log>
#include <cctype>
#include "world/objects/npc.h"
#include "world/objects/interactive.h"
#include "world/world.h"
#include "utils/string_frm.h"
#include "resources.h"
Go to the source code of this file.
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| static void | setupTime (std::vector< uint64_t > &t0, const std::vector< int32_t > &inp, float fps) |
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| static uint64_t | frameClamp (int32_t frame, uint32_t first, uint32_t numFrames, uint32_t last) |
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◆ frameClamp()
| static uint64_t frameClamp |
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int32_t |
frame, |
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uint32_t |
first, |
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uint32_t |
numFrames, |
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uint32_t |
last |
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◆ setupTime()
| static void setupTime |
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std::vector< uint64_t > & |
t0, |
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const std::vector< int32_t > & |
inp, |
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float |
fps |
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