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OpenGothic
Open source reimplementation of Gothic I and II
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This is the complete list of members for DynamicWorld::NpcBodyList, including all inherited members.
| add(NpcBody *b) | DynamicWorld::NpcBodyList | inline |
| adjustSort() | DynamicWorld::NpcBodyList | inline |
| body | DynamicWorld::NpcBodyList | |
| create(const Tempest::Vec3 &min, const Tempest::Vec3 &max) | DynamicWorld::NpcBodyList | inline |
| del(void *b) | DynamicWorld::NpcBodyList | inline |
| del(void *b, std::vector< Record > &arr) | DynamicWorld::NpcBodyList | inline |
| delMisordered(NpcBody *b, std::vector< Record > &arr) | DynamicWorld::NpcBodyList | inline |
| frozen | DynamicWorld::NpcBodyList | |
| hasCollision(const DynamicWorld::NpcItem &obj, Tempest::Vec3 &normal, Npc *&npc) | DynamicWorld::NpcBodyList | inline |
| hasCollision(const NpcBody &n, const std::vector< Record > &arr, Tempest::Vec3 &normal, Npc *&npc, bool sorted) | DynamicWorld::NpcBodyList | inline |
| hasCollision(const NpcBody &a, const NpcBody &b, Tempest::Vec3 &normal) | DynamicWorld::NpcBodyList | inline |
| maxR | DynamicWorld::NpcBodyList | |
| NpcBodyList(DynamicWorld &wrld) | DynamicWorld::NpcBodyList | inline |
| onMove(NpcBody &n) | DynamicWorld::NpcBodyList | inline |
| rayTest(NpcBody &npc, const Tempest::Vec3 &s, const Tempest::Vec3 &e, float extR, float &proj) | DynamicWorld::NpcBodyList | inline |
| rayTest(const Tempest::Vec3 &s, const Tempest::Vec3 &e, float extR, const Npc *except) | DynamicWorld::NpcBodyList | inline |
| resize(NpcBody &n, float h, float dx, float dz) | DynamicWorld::NpcBodyList | inline |
| srt | DynamicWorld::NpcBodyList | |
| tick | DynamicWorld::NpcBodyList | |
| tickAabbs() | DynamicWorld::NpcBodyList | inline |
| wrld | DynamicWorld::NpcBodyList |