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OpenGothic
Open source reimplementation of Gothic I and II
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This is the complete list of members for WorldSound, including all inherited members.
| addDlgSound(std::string_view s, const Tempest::Vec3 &pos, float range, uint64_t &timeLen) | WorldSound | |
| addSound(const zenkit::VSound &vob) | WorldSound | |
| addZone(const zenkit::VZoneMusic &vob) | WorldSound | |
| aiOutput(const Tempest::Vec3 &pos, std::string_view outputname) | WorldSound | |
| canSeeSource(const Tempest::Vec3 &npc) const | WorldSound | |
| execTriggerEvent(const TriggerEvent &e) | WorldSound | |
| isInListenerRange(const Tempest::Vec3 &pos, float sndRgn) const | WorldSound | |
| setDefaultZone(const zenkit::VZoneMusic &vob) | WorldSound | |
| Sound | WorldSound | friend |
| talkRange | WorldSound | static |
| tick(Npc &player) | WorldSound | |
| WorldSound(GameSession &game, World &world) | WorldSound | |
| ~WorldSound() | WorldSound |