OpenGothic
Open source reimplementation of Gothic I and II
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WorldSound Member List

This is the complete list of members for WorldSound, including all inherited members.

addDlgSound(std::string_view s, const Tempest::Vec3 &pos, float range, uint64_t &timeLen)WorldSound
addSound(const zenkit::VSound &vob)WorldSound
addZone(const zenkit::VZoneMusic &vob)WorldSound
aiOutput(const Tempest::Vec3 &pos, std::string_view outputname)WorldSound
canSeeSource(const Tempest::Vec3 &npc) constWorldSound
execTriggerEvent(const TriggerEvent &e)WorldSound
isInListenerRange(const Tempest::Vec3 &pos, float sndRgn) constWorldSound
setDefaultZone(const zenkit::VZoneMusic &vob)WorldSound
SoundWorldSoundfriend
talkRangeWorldSoundstatic
tick(Npc &player)WorldSound
WorldSound(GameSession &game, World &world)WorldSound
~WorldSound()WorldSound