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OpenGothic
Open source reimplementation of Gothic I and II
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This is the complete list of members for ObjVisual, including all inherited members.
| bone(size_t i) const | ObjVisual | |
| bundle | ObjVisual | |
| isAnimExist(std::string_view name) const | ObjVisual | |
| load(Serialize &fin, Interactive &mob) | ObjVisual | |
| mdl | ObjVisual | |
| mesh | ObjVisual | |
| ObjVisual() | ObjVisual | |
| ObjVisual(ObjVisual &&other) | ObjVisual | |
| operator=(ObjVisual &&other) | ObjVisual | |
| pfx | ObjVisual | |
| processLayers(World &world) | ObjVisual | |
| protoMesh() const | ObjVisual | |
| save(Serialize &fout, const Interactive &mob) const | ObjVisual | |
| setInteractive(Interactive *it) | ObjVisual | |
| setObjMatrix(const Tempest::Matrix4x4 &obj) | ObjVisual | |
| setSlotItem(MeshObjects::Mesh &&itm, std::string_view slot) | ObjVisual | |
| setVisual(const zenkit::IItem &visual, World &world, bool staticDraw) | ObjVisual | |
| setVisual(const zenkit::VirtualObject &visual, World &world, bool staticDraw) | ObjVisual | |
| startAnimAndGet(std::string_view name, uint64_t tickCount, bool force=false) | ObjVisual | |
| syncPhysics() | ObjVisual | |
| updateAnimation(Npc *npc, Interactive *mobsi, World &world, uint64_t dt, bool force) | ObjVisual | |
| ~ObjVisual() | ObjVisual |