OpenGothic
Open source reimplementation of Gothic I and II
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ObjVisual Member List

This is the complete list of members for ObjVisual, including all inherited members.

bone(size_t i) constObjVisual
bundleObjVisual
isAnimExist(std::string_view name) constObjVisual
load(Serialize &fin, Interactive &mob)ObjVisual
mdlObjVisual
meshObjVisual
ObjVisual()ObjVisual
ObjVisual(ObjVisual &&other)ObjVisual
operator=(ObjVisual &&other)ObjVisual
pfxObjVisual
processLayers(World &world)ObjVisual
protoMesh() constObjVisual
save(Serialize &fout, const Interactive &mob) constObjVisual
setInteractive(Interactive *it)ObjVisual
setObjMatrix(const Tempest::Matrix4x4 &obj)ObjVisual
setSlotItem(MeshObjects::Mesh &&itm, std::string_view slot)ObjVisual
setVisual(const zenkit::IItem &visual, World &world, bool staticDraw)ObjVisual
setVisual(const zenkit::VirtualObject &visual, World &world, bool staticDraw)ObjVisual
startAnimAndGet(std::string_view name, uint64_t tickCount, bool force=false)ObjVisual
syncPhysics()ObjVisual
updateAnimation(Npc *npc, Interactive *mobsi, World &world, uint64_t dt, bool force)ObjVisual
~ObjVisual()ObjVisual