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OpenGothic
Open source reimplementation of Gothic I and II
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This is the complete list of members for MeshObjects::Mesh, including all inherited members.
| bounds() const | MeshObjects::Mesh | |
| isEmpty() const | MeshObjects::Mesh | inline |
| Mesh()=default | MeshObjects::Mesh | |
| Mesh(MeshObjects &owner, const StaticMesh &mesh, int32_t version, bool staticDraw) | MeshObjects::Mesh | |
| Mesh(MeshObjects &owner, const StaticMesh &mesh, int32_t texVar, int32_t teethTex, int32_t bodyColor) | MeshObjects::Mesh | |
| Mesh(MeshObjects &owner, const ProtoMesh &mesh, int32_t texVar, int32_t teethTex, int32_t bodyColor, bool staticDraw) | MeshObjects::Mesh | |
| Mesh(Mesh &&other) | MeshObjects::Mesh | |
| node(size_t i) const | MeshObjects::Mesh | inline |
| nodesCount() const | MeshObjects::Mesh | inline |
| operator=(Mesh &&other) | MeshObjects::Mesh | |
| protoMesh() const | MeshObjects::Mesh | inline |
| setAsGhost(bool g) | MeshObjects::Mesh | |
| setFatness(float f) | MeshObjects::Mesh | |
| setObjMatrix(const Tempest::Matrix4x4 &mt) | MeshObjects::Mesh | |
| setPose(const Tempest::Matrix4x4 &obj, const Pose &p) | MeshObjects::Mesh | |
| setSkeleton(const Skeleton *sk) | MeshObjects::Mesh | |
| setWind(zenkit::AnimationType m, float intensity) | MeshObjects::Mesh | |
| startMMAnim(std::string_view anim, float intensity, uint64_t timeUntil) | MeshObjects::Mesh | |
| toMeshEmitter() const | MeshObjects::Mesh | |
| ~Mesh() | MeshObjects::Mesh |