OpenGothic
Open source reimplementation of Gothic I and II
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MeshObjects::Mesh Member List

This is the complete list of members for MeshObjects::Mesh, including all inherited members.

bounds() constMeshObjects::Mesh
isEmpty() constMeshObjects::Meshinline
Mesh()=defaultMeshObjects::Mesh
Mesh(MeshObjects &owner, const StaticMesh &mesh, int32_t version, bool staticDraw)MeshObjects::Mesh
Mesh(MeshObjects &owner, const StaticMesh &mesh, int32_t texVar, int32_t teethTex, int32_t bodyColor)MeshObjects::Mesh
Mesh(MeshObjects &owner, const ProtoMesh &mesh, int32_t texVar, int32_t teethTex, int32_t bodyColor, bool staticDraw)MeshObjects::Mesh
Mesh(Mesh &&other)MeshObjects::Mesh
node(size_t i) constMeshObjects::Meshinline
nodesCount() constMeshObjects::Meshinline
operator=(Mesh &&other)MeshObjects::Mesh
protoMesh() constMeshObjects::Meshinline
setAsGhost(bool g)MeshObjects::Mesh
setFatness(float f)MeshObjects::Mesh
setObjMatrix(const Tempest::Matrix4x4 &mt)MeshObjects::Mesh
setPose(const Tempest::Matrix4x4 &obj, const Pose &p)MeshObjects::Mesh
setSkeleton(const Skeleton *sk)MeshObjects::Mesh
setWind(zenkit::AnimationType m, float intensity)MeshObjects::Mesh
startMMAnim(std::string_view anim, float intensity, uint64_t timeUntil)MeshObjects::Mesh
toMeshEmitter() constMeshObjects::Mesh
~Mesh()MeshObjects::Mesh