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OpenGothic
Open source reimplementation of Gothic I and II
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This is the complete list of members for Item, including all inherited members.
| checkCond(const Npc &other) const | Item | |
| checkCondRune(const Npc &other, int32_t &cPl, int32_t &cIt) const | Item | |
| checkCondUse(const Npc &other, int32_t &atr, int32_t &nv) const | Item | |
| clearView() | Item | virtual |
| clsId() const | Item | |
| cost() const | Item | |
| count() const | Item | |
| description() const | Item | |
| displayName() const | Item | |
| equipCount() const | Item | inline |
| extendedSearchRadius() const | Vob | virtual |
| Flags enum name | Vob | |
| handle() const | Item | inline |
| handle() | Item | inline |
| handlePtr() | Item | inline |
| is2H() const | Item | |
| isArmor() const | Item | |
| isCrossbow() const | Item | |
| isDynamic() const override | Item | virtual |
| isEquipped() const | Item | inline |
| isGold() const | Item | |
| isMission() const | Item | |
| isMulti() const | Item | |
| isRing() const | Item | |
| isRune() const | Item | |
| isSpell() const | Item | |
| isSpellOrRune() const | Item | |
| isSpellShoot() const | Item | |
| isTorchBurn() const | Item | virtual |
| Item(World &owner, size_t inst, Type type) | Item | |
| Item(World &owner, Serialize &fin, Type type) | Item | |
| Item(Item &&) | Item | |
| itemFlag() const | Item | |
| load(Vob *parent, World &world, const zenkit::VirtualObject &vob, Flags flags) | Vob | static |
| load(Serialize &fin) | Vob | virtual |
| loadVobTree(Serialize &fin) | Vob | |
| localTransform() const -> const Tempest::Matrix4x4 & | Vob | inline |
| mainFlag() const | Item | |
| MAX_UI_ROWS enum value | Item | |
| midPosition() const | Item | |
| moveEvent() override | Item | protectedvirtual |
| None enum value | Vob | |
| NSLOT enum value | Item | |
| operator=(Item &&)=delete | Item | |
| position() const | Item | |
| save(Serialize &fout) const override | Item | virtual |
| saveVobTree(Serialize &fin) const | Vob | |
| sellCost() const | Item | |
| setAsEquipped(bool e) | Item | |
| setCount(size_t cnt) | Item | |
| setDirection(float x, float y, float z) | Item | |
| setGlobalTransform(const Tempest::Matrix4x4 &p) | Vob | |
| setLocalTransform(const Tempest::Matrix4x4 &p) | Vob | |
| setMobState(std::string_view scheme, int32_t st) | Vob | virtual |
| setObjMatrix(const Tempest::Matrix4x4 &m) | Item | |
| setPhysicsDisable() | Item | |
| setPhysicsEnable(World &w) | Item | |
| setPhysicsEnable(const MeshObjects::Mesh &mesh) | Item | protected |
| setPhysicsEnable(const ProtoMesh *mesh) | Item | protected |
| setPosition(float x, float y, float z) | Item | |
| setSlot(uint8_t s) | Item | inline |
| slot() const | Item | inline |
| spellId() const | Item | |
| Startup enum value | Vob | |
| Static enum value | Vob | |
| swordLength() const | Item | |
| T_Inventory enum value | Item | |
| T_World enum value | Item | |
| T_WorldDyn enum value | Item | |
| transform() const -> const Tempest::Matrix4x4 & | Vob | inline |
| Type enum name | Item | |
| uiText(size_t id) const | Item | |
| uiValue(size_t id) const | Item | |
| Vob(World &owner) | Vob | |
| Vob(Vob *parent, World &owner, const zenkit::VirtualObject &vob, Flags flags) | Vob | |
| vobObjectID | Vob | protected |
| vobType | Vob | protected |
| world | Vob | protected |
| ~Item() | Item | |
| ~Vob() | Vob | virtual |