OpenGothic
Open source reimplementation of Gothic I and II
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Gothic Member List

This is the complete list of members for Gothic, including all inherited members.

camera()Gothic
cameraDef()Gothicstatic
cancelLoading()Gothic
checkLoading() constGothic
clearGame() -> std::unique_ptr< GameSession >Gothic
createPhoenixVm(std::string_view datFile, const ScriptLang lang=ScriptLang::NONE)Gothic
defaultGameDatFile() constGothic
defaultOutputUnits() constGothic
defaultPlayer() constGothic
defaultSave() constGothic
defaultWorld() constGothic
dialogExec(const GameScript::DlgChoice &dlg, Npc &player, Npc &npc)Gothic
doClock() constGothicinline
doFrate() constGothicinline
emitGlobalSound(std::string_view sfx)Gothic
emitGlobalSound(const SoundFx *sfx)Gothic
emitGlobalSound(const Tempest::Sound &sfx)Gothic
emitGlobalSoundWav(std::string_view wav)Gothic
fai()Gothicstatic
finishLoading()Gothic
flushSettings()Gothicstatic
gameSession() const -> const GameSession *Gothic
gameSession() -> GameSession *Gothic
Gothic()Gothic
inst()Gothicstatic
interfaceScale(const Tempest::Widget *w)Gothicstatic
invCatOrder() -> const std::vector< ItmFlags > &Gothicstatic
isBenchmarkMode() constGothic
isBenchmarkModeCi() constGothic
isDesktop()Gothicinline
isGodMode() constGothicinline
isInDialog() constGothic
isInGame() constGothic
isInGameAndAlive() constGothic
isMarvinEnabled() constGothic
isNpcInDialog(const Npc &npc) constGothic
isNpcInDialogFnGothic
isPause() constGothic
load(std::string_view slot)Gothic
loadingBanner() const -> const Tempest::Texture2d *Gothic
loadingProgress() constGothic
loadParticleFx(std::string_view name, bool relaxed=false) -> const ParticleFx *Gothic
loadParticleFx(const ParticleFx *base, const VisualFx::Key *key) -> const ParticleFx *Gothic
loadScript(std::string_view datFile, const ScriptLang lang)Gothic
loadSoundFx(std::string_view name)Gothic
loadSoundWavFx(std::string_view name)Gothic
LoadState enum nameGothic
loadVisualFx(std::string_view name) -> const VisualFx *Gothic
menuMain() constGothic
messageByName(std::string_view id) constGothic
messageFromSvm(std::string_view id, int voice) constGothic
messageTime(std::string_view id) constGothic
musicDef()Gothicstatic
nestedPath(const std::initializer_list< const char16_t * > &name, Tempest::Dir::FileType type)Gothicstatic
onBenchmarkFinishedGothic
onDialogPipeGothic
onIntroChapterGothic
onLoadGameGothic
onPrintGothic
onPrintScreenGothic
onSaveGameGothic
onSessionExitGothic
onSettingsChangedGothic
onShowDocumentGothic
onStartGameGothic
onStartLoadingGothic
onVideoGothic
onWorldLoadedGothic
openDialogPipe(Npc &player, Npc &npc, AiOuputPipe *&pipe)Gothic
options() -> const Options &Gothicstatic
player()Gothic
popPause()Gothic
pushPause()Gothic
questLog() const -> const QuestLog *Gothic
quickLoad()Gothic
quickSave()Gothic
save(std::string_view slot, std::string_view usrName)Gothic
setBenchmarkMode(Benchmark b)Gothic
setClock(bool t)Gothicinline
setFRate(bool f)Gothicinline
setGame(std::unique_ptr< GameSession > &&w)Gothic
setGodMode(bool g)Gothicinline
setLoadingProgress(int v)Gothic
setMarvinEnabled(bool m)Gothic
settingsGetF(std::string_view sec, std::string_view name)Gothicstatic
settingsGetI(std::string_view sec, std::string_view name)Gothicstatic
settingsGetS(std::string_view sec, std::string_view name)Gothicstatic
settingsHasSection(std::string_view sec)Gothicstatic
settingsSetF(std::string_view sec, std::string_view name, float val)Gothicstatic
settingsSetI(std::string_view sec, std::string_view name, int val)Gothicstatic
settingsSetS(std::string_view sec, std::string_view name, std::string_view val)Gothicstatic
setupCommonScriptClasses(zenkit::DaedalusScript &sc)Gothic
setupGlobalScripts()Gothic
setupVmCommonApi(zenkit::DaedalusVm &vm)Gothic
sfx()Gothicstatic
startLoad(std::string_view banner, const std::function< std::unique_ptr< GameSession >(std::unique_ptr< GameSession > &&)> f)Gothic
startSave(Tempest::Texture2d &&tex, const std::function< std::unique_ptr< GameSession >(std::unique_ptr< GameSession > &&)> f)Gothic
tick(uint64_t dt)Gothic
toggleDesktop()Gothicinline
toggleGiGothic
toggleRtsmGothic
toggleVsmGothic
updateAnimation(uint64_t dt)Gothic
updateDialog(const GameScript::DlgChoice &dlg, Npc &player, Npc &npc) -> std::vector< GameScript::DlgChoice >Gothic
version() const -> const VersionInfo &Gothic
world() constGothic
world()Gothic
worldView() constGothic
~Gothic()Gothic