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OpenGothic
Open source reimplementation of Gothic I and II
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This is the complete list of members for Gothic, including all inherited members.
| camera() | Gothic | |
| cameraDef() | Gothic | static |
| cancelLoading() | Gothic | |
| checkLoading() const | Gothic | |
| clearGame() -> std::unique_ptr< GameSession > | Gothic | |
| createPhoenixVm(std::string_view datFile, const ScriptLang lang=ScriptLang::NONE) | Gothic | |
| defaultGameDatFile() const | Gothic | |
| defaultOutputUnits() const | Gothic | |
| defaultPlayer() const | Gothic | |
| defaultSave() const | Gothic | |
| defaultWorld() const | Gothic | |
| dialogExec(const GameScript::DlgChoice &dlg, Npc &player, Npc &npc) | Gothic | |
| doClock() const | Gothic | inline |
| doFrate() const | Gothic | inline |
| emitGlobalSound(std::string_view sfx) | Gothic | |
| emitGlobalSound(const SoundFx *sfx) | Gothic | |
| emitGlobalSound(const Tempest::Sound &sfx) | Gothic | |
| emitGlobalSoundWav(std::string_view wav) | Gothic | |
| fai() | Gothic | static |
| finishLoading() | Gothic | |
| flushSettings() | Gothic | static |
| gameSession() const -> const GameSession * | Gothic | |
| gameSession() -> GameSession * | Gothic | |
| Gothic() | Gothic | |
| inst() | Gothic | static |
| interfaceScale(const Tempest::Widget *w) | Gothic | static |
| invCatOrder() -> const std::vector< ItmFlags > & | Gothic | static |
| isBenchmarkMode() const | Gothic | |
| isBenchmarkModeCi() const | Gothic | |
| isDesktop() | Gothic | inline |
| isGodMode() const | Gothic | inline |
| isInDialog() const | Gothic | |
| isInGame() const | Gothic | |
| isInGameAndAlive() const | Gothic | |
| isMarvinEnabled() const | Gothic | |
| isNpcInDialog(const Npc &npc) const | Gothic | |
| isNpcInDialogFn | Gothic | |
| isPause() const | Gothic | |
| load(std::string_view slot) | Gothic | |
| loadingBanner() const -> const Tempest::Texture2d * | Gothic | |
| loadingProgress() const | Gothic | |
| loadParticleFx(std::string_view name, bool relaxed=false) -> const ParticleFx * | Gothic | |
| loadParticleFx(const ParticleFx *base, const VisualFx::Key *key) -> const ParticleFx * | Gothic | |
| loadScript(std::string_view datFile, const ScriptLang lang) | Gothic | |
| loadSoundFx(std::string_view name) | Gothic | |
| loadSoundWavFx(std::string_view name) | Gothic | |
| LoadState enum name | Gothic | |
| loadVisualFx(std::string_view name) -> const VisualFx * | Gothic | |
| menuMain() const | Gothic | |
| messageByName(std::string_view id) const | Gothic | |
| messageFromSvm(std::string_view id, int voice) const | Gothic | |
| messageTime(std::string_view id) const | Gothic | |
| musicDef() | Gothic | static |
| nestedPath(const std::initializer_list< const char16_t * > &name, Tempest::Dir::FileType type) | Gothic | static |
| onBenchmarkFinished | Gothic | |
| onDialogPipe | Gothic | |
| onIntroChapter | Gothic | |
| onLoadGame | Gothic | |
| onPrint | Gothic | |
| onPrintScreen | Gothic | |
| onSaveGame | Gothic | |
| onSessionExit | Gothic | |
| onSettingsChanged | Gothic | |
| onShowDocument | Gothic | |
| onStartGame | Gothic | |
| onStartLoading | Gothic | |
| onVideo | Gothic | |
| onWorldLoaded | Gothic | |
| openDialogPipe(Npc &player, Npc &npc, AiOuputPipe *&pipe) | Gothic | |
| options() -> const Options & | Gothic | static |
| player() | Gothic | |
| popPause() | Gothic | |
| pushPause() | Gothic | |
| questLog() const -> const QuestLog * | Gothic | |
| quickLoad() | Gothic | |
| quickSave() | Gothic | |
| save(std::string_view slot, std::string_view usrName) | Gothic | |
| setBenchmarkMode(Benchmark b) | Gothic | |
| setClock(bool t) | Gothic | inline |
| setFRate(bool f) | Gothic | inline |
| setGame(std::unique_ptr< GameSession > &&w) | Gothic | |
| setGodMode(bool g) | Gothic | inline |
| setLoadingProgress(int v) | Gothic | |
| setMarvinEnabled(bool m) | Gothic | |
| settingsGetF(std::string_view sec, std::string_view name) | Gothic | static |
| settingsGetI(std::string_view sec, std::string_view name) | Gothic | static |
| settingsGetS(std::string_view sec, std::string_view name) | Gothic | static |
| settingsHasSection(std::string_view sec) | Gothic | static |
| settingsSetF(std::string_view sec, std::string_view name, float val) | Gothic | static |
| settingsSetI(std::string_view sec, std::string_view name, int val) | Gothic | static |
| settingsSetS(std::string_view sec, std::string_view name, std::string_view val) | Gothic | static |
| setupCommonScriptClasses(zenkit::DaedalusScript &sc) | Gothic | |
| setupGlobalScripts() | Gothic | |
| setupVmCommonApi(zenkit::DaedalusVm &vm) | Gothic | |
| sfx() | Gothic | static |
| startLoad(std::string_view banner, const std::function< std::unique_ptr< GameSession >(std::unique_ptr< GameSession > &&)> f) | Gothic | |
| startSave(Tempest::Texture2d &&tex, const std::function< std::unique_ptr< GameSession >(std::unique_ptr< GameSession > &&)> f) | Gothic | |
| tick(uint64_t dt) | Gothic | |
| toggleDesktop() | Gothic | inline |
| toggleGi | Gothic | |
| toggleRtsm | Gothic | |
| toggleVsm | Gothic | |
| updateAnimation(uint64_t dt) | Gothic | |
| updateDialog(const GameScript::DlgChoice &dlg, Npc &player, Npc &npc) -> std::vector< GameScript::DlgChoice > | Gothic | |
| version() const -> const VersionInfo & | Gothic | |
| world() const | Gothic | |
| world() | Gothic | |
| worldView() const | Gothic | |
| ~Gothic() | Gothic |