OpenGothic
Open source reimplementation of Gothic I and II
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GameSession Member List

This is the complete list of members for GameSession, including all inherited members.

camera()GameSessioninline
changeWorld(std::string_view world, std::string_view wayPoint)GameSession
clearWorld() -> std::unique_ptr< World >GameSession
dialogExec(const GameScript::DlgChoice &dlg, Npc &player, Npc &npc)GameSession
exitSession()GameSession
GameSession()=deleteGameSession
GameSession(const GameSession &)=deleteGameSession
GameSession(std::string file)GameSession
GameSession(Serialize &fin)GameSession
isInDialog() constGameSession
isNpcInDialog(const Npc &npc) constGameSession
loadSound(const Tempest::Sound &raw) -> Tempest::SoundEffectGameSession
loadSound(const SoundFx &fx, bool &looped) -> Tempest::SoundEffectGameSession
messageByName(std::string_view id) constGameSession
messageFromSvm(std::string_view id, int voice) constGameSession
messageTime(std::string_view id) constGameSession
openDlgOuput(Npc &player, Npc &npc)GameSession
player()GameSession
save(Serialize &fout, std::string_view name, const Tempest::Pixmap &screen)GameSession
script() constGameSessioninline
setTime(gtime t)GameSession
setTimeMultiplyer(float t)GameSession
setupSettings()GameSession
setWorld(std::unique_ptr< World > &&w)GameSession
tick(uint64_t dt)GameSession
tickCount() constGameSessioninline
time() constGameSessioninline
updateAnimation(uint64_t dt)GameSession
updateDialog(const GameScript::DlgChoice &dlg, Npc &player, Npc &npc) -> std::vector< GameScript::DlgChoice >GameSession
updateListenerPos(const Camera::ListenerPos &lpos)GameSession
version() const -> const VersionInfo &GameSession
view() constGameSession
world() constGameSessioninline
world()GameSessioninline
~GameSession()GameSession