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OpenGothic
Open source reimplementation of Gothic I and II
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This is the complete list of members for GameSession, including all inherited members.
| camera() | GameSession | inline |
| changeWorld(std::string_view world, std::string_view wayPoint) | GameSession | |
| clearWorld() -> std::unique_ptr< World > | GameSession | |
| dialogExec(const GameScript::DlgChoice &dlg, Npc &player, Npc &npc) | GameSession | |
| exitSession() | GameSession | |
| GameSession()=delete | GameSession | |
| GameSession(const GameSession &)=delete | GameSession | |
| GameSession(std::string file) | GameSession | |
| GameSession(Serialize &fin) | GameSession | |
| isInDialog() const | GameSession | |
| isNpcInDialog(const Npc &npc) const | GameSession | |
| loadSound(const Tempest::Sound &raw) -> Tempest::SoundEffect | GameSession | |
| loadSound(const SoundFx &fx, bool &looped) -> Tempest::SoundEffect | GameSession | |
| messageByName(std::string_view id) const | GameSession | |
| messageFromSvm(std::string_view id, int voice) const | GameSession | |
| messageTime(std::string_view id) const | GameSession | |
| openDlgOuput(Npc &player, Npc &npc) | GameSession | |
| player() | GameSession | |
| save(Serialize &fout, std::string_view name, const Tempest::Pixmap &screen) | GameSession | |
| script() const | GameSession | inline |
| setTime(gtime t) | GameSession | |
| setTimeMultiplyer(float t) | GameSession | |
| setupSettings() | GameSession | |
| setWorld(std::unique_ptr< World > &&w) | GameSession | |
| tick(uint64_t dt) | GameSession | |
| tickCount() const | GameSession | inline |
| time() const | GameSession | inline |
| updateAnimation(uint64_t dt) | GameSession | |
| updateDialog(const GameScript::DlgChoice &dlg, Npc &player, Npc &npc) -> std::vector< GameScript::DlgChoice > | GameSession | |
| updateListenerPos(const Camera::ListenerPos &lpos) | GameSession | |
| version() const -> const VersionInfo & | GameSession | |
| view() const | GameSession | |
| world() const | GameSession | inline |
| world() | GameSession | inline |
| ~GameSession() | GameSession |